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terrain-generation

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The-Mountains-of-Madness

Interactive demos of procedural terrain generation (mountain generation) using Perlin noise, fractals, domain warping, ridged multifractals, and exponential slope weighting. Built with the aim of exploring game development, computer graphics, and generative art exploration. Pure JS code.

  • Updated Sep 2, 2025
  • HTML

🏔️🌲A procedurally generated valley stretches across the viewport — its hills shaped by simulated erosion, its floor densely forested with 500,000 instanced trees. Volumetric fog drifts through the terrain, animated by layered noise functions written entirely in TSL (Three Shading Language). The sun moves. The light changes temperature. The fog br

  • Updated Jul 28, 2026
  • HTML

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