Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
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Updated
Aug 12, 2022 - C#
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
An awesome Voxel framework for Unity (Game Engine)
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
A port of Proland to Unity
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
🌏: Dungeon free resources (terrain & roguelike generation)
Terraced Terrain Generator (TTG) is a free Unity tool for the procedural generation of terraced terrain meshes.
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Voxel Terrain Generator for Unity ECS
Unity3d Planetary Terrain and Floating Origin
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
An open source terrain generation suite.
A voxel engine written in C# using Unity3D
Using Unity to create a transport tycoon genre game clone.
A command line tool developed with .NET to generate 3d Terrain from HeightMap
Infinite Terrain system continued here (https://forum.unity.com/threads/infinite-terrain-free-project-source.68807/)
Implementation of Marching Cubes algorithm to generate various types of terrains
procedural terrain generation tool on Unity
Unity Project of a Low-Poly-esque Terrain Sandbox Simulation
Procedural terrain generation in Unity and simulating Hydraulic erosion on surface.
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