Sphere Collider for Spherical Game Objects [SYNTH-180] - #1365
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PepperLola merged 8 commits intoJul 1, 2026
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rutmanz
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Jun 29, 2026
Dhruv-0-Arora
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Jun 30, 2026
Dhruv-0-Arora
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VERY much needed change 👍
PepperLola
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Jun 30, 2026
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Task
SYNTH-180
Symptom
Currently we spawn in spherical game objects and apply a mesh collider resulting in them being composed of multiple triangles. This in turn results in them often glitching through the ground, especially when pushed by a robot.
Solution
Use Waddell's sphericity formula to determine if a game object is a sphere and if it is, we apply a sphere collider rather than a mesh collider. We also apply "stiction" (or a deadzone), so if a spherical gameobjects linear/angular speed is less than the limit, we clamp it to 0. This clamping is necessary to prevent them from rolling randomly in the 2026/2025 fields.
Verification
Before merging, ensure the following criteria are met: