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gameplay-ability-system

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Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。

  • Updated Sep 15, 2026
  • C#

MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.

  • Updated Sep 9, 2026
  • C++

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