An Action RPG sample project is upgraded to the latest Unreal Engine, It works with UE 5.3+. It is a great learning resource for GAS (Gameplay Ability System)
-
Updated
Aug 30, 2026 - C++
An Action RPG sample project is upgraded to the latest Unreal Engine, It works with UE 5.3+. It is a great learning resource for GAS (Gameplay Ability System)
Complete Steam multiplayer game with Game Feature Plugins modding in UE5.7
MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.
A collection of utility functions, nodes and other things that can come in handy in Unreal Engine projects of any type.
Implementation of Lyra GAS Input System using GameplayTags to handle input.
Multiplayer Action RPG game project developed in Unreal Engine 5 using Gameplay Ability System.
Paragon GAS (P-GAS) is a gameplay ability system sample that teaches developers how to use several of Unreal Engine features together to build a GAS-powered combat system using free FAB store assets.
An Unreal Engine 5.3 RPG practice project built around Gameplay Ability System.
Provides an Unreal Engine sample project for demonstrating how to use the (pre-alpha) OpenPF2 Role Playing Game (RPG) framework.
Unreal Engine Plugin for extending the GAS. A bit inspired by Lyra.
A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes with minimum C++ setup and focus on creating abilities using Blueprints.
Core Game plugins for making Unreal Engine games.
The Interaction plugin is a versetile system meant for actor to actor communication. The project includes ways for player interaction and a logic building block system for level interactions. Future goal is to build it on Unreal Engine's Gameplay Ability System.
The Ability plugin is a library for useful GAS base classes.
Unreal Engine plugin that contains base classes to implement the Gameplay Ability System
The Gameplay Ability System is a powerful framework designed for handling complex gameplay mechanics, including character abilities, buffs, debuffs, and more. It offers a flexible and data-driven approach to manage these mechanics efficiently.
Player dash ability on Unreal Engine with using of Gameplay Ability System
A comprehensive showcase of dynamic inventory systems seamlessly integrated with Unreal Engine's Gameplay Ability System. Dive into this project to discover practical implementations, best practices, and interactive examples that demonstrate the full potential of the Gameplay Containers Plugin.
Multiplayer co-op shooter built in Unreal Engine 5 C++ with the Gameplay Ability System
Source repo for Aura game developed while learning Stephen's Gameplay Ability System (GAS) course on Udemy.
To associate your repository with the gameplay-ability-system topic, visit your repo's landing page and select "manage topics."