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Releases: yasirkula/UnityIngameDebugConsole

v1.8.8

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@yasirkula yasirkula released this 27 Jun 10:19

Popup's last position is saved in OnApplicationFocus, as well (#113 (comment))

v1.8.7

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@yasirkula yasirkula released this 10 May 21:48

v1.8.6

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@yasirkula yasirkula released this 24 Apr 08:33

Fixed compiler error on new Input System (fixed #116)

v1.8.5

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@yasirkula yasirkula released this 23 Apr 05:31

v1.8.4

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@yasirkula yasirkula released this 04 Jan 06:55
  • Popup's position is now persistent between sessions (#113)
  • Console command suggestions are now clickable (#113)

v1.8.3

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@yasirkula yasirkula released this 22 Oct 16:17

Vertical scrollbar is now hidden when not needed (fixed #110)

v1.8.2

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@yasirkula yasirkula released this 14 Jun 16:10
  • Greatly optimized scrolling performance by setting a max log length for logs that aren't expanded (Max Collapsed Log Length). By default, it's 200 characters
  • Disabled DebugLogItem.Button.Transition because it affected scrolling performance with little visual gain in return
  • Added "Log Item Font Override" property to optionally change logs' font asset (fixed #104)
  • Added "Copy All Logs On Resize Button Click" option (disabled by default)
  • DebugLogManager.GetAllLogs now optionally takes maxLogCount and maxElapsedTime parameters

v1.8.1

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@yasirkula yasirkula released this 18 May 12:34
  • BREAKING CHANGE: Changed default value of "Start Minimized" to true
  • Disabled "Parse Escape Characters" of all TextMeshProUGUIs to avoid edge cases (see yasirkula/UnitySimpleFileBrowser#106)
  • Fixed GetAllLogs function not processing pending logs beforehand
  • Fixed a couple of broken .meta files

v1.8.0

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@yasirkula yasirkula released this 29 Mar 12:07
  • BREAKING CHANGE: Deleted built-in commands that were only activated via IDG_ENABLE_HELPER_COMMANDS to simplify the codebase (users can create the commands that they need on their own)
  • Updated Unity version to 2021.3.41f1 (simplified codebase accordingly)
  • Upgraded Texts to TextMesh Pro + Logs are a little more compact to fit more information to screen
  • Configurable Enter Play Mode is supported (disabling Domain Reload works but disabling Scene Reload isn't tested)
  • Android JNI module is now optional (#100)
  • Logs are no longer truncated after 10,000 characters (Max Log Length). Displayed logs are still truncated but they are copied with no truncation
  • DebugLogManager.GetAllLogs now provides a bit more information

v1.7.0

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@yasirkula yasirkula released this 09 Mar 16:01
  • Selected log entry is preserved after filtering the logs if the entry is in the list of filtered logs (closed #91)
  • Added DebugLogManager.GetAllLogs function overload that returns raw logs so that they can be processed or saved in custom C# scripts