Instanced Aniamted Mesh wrapper for Three.js
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Updated
Jul 20, 2026 - JavaScript
Instanced Aniamted Mesh wrapper for Three.js
UE5 multiplayer team project with Fast Array hex-grid replication, GAS, sessions, CommonUI, and editor workflows.
GPU-accelerated interactive 3D procedural Christmas tree with dynamic spiral light particle physics, glowing trails, reflective ice floor, and real-time scene customization built with Three.js and React Three Fiber.
GPU-accelerated interactive 3D volumetric heart particle simulation modeling a mathematical cardioid pillow manifold with customizable color spectra and post-processing bloom using Three.js & React Three Fiber.
A high-performance voxel terrain engine built with Three.js. Features procedural generation, InstancedMesh optimization, and FPS controls.
💡🌌A mystical portal scene built with Three.js WebGPU renderer, featuring baked lighting, animated fireflies using instanced sprites, and a Sobel edge-detection shader applied to the portal surface in real time.
Portfolio of a Vulkan Renderer I have been working on in 2023-24. NOTE: No source code is provided in this repo. Solely used to house previews of my work.
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