💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
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Updated
Dec 17, 2019 - GLSL
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
A motion blur shader for Godot 3.3
🎨 The code for my shader tutorials on YouTube.
Bokeh-esque particle depth of field in Godot 3.0
2D GPU-accelerated volumetric raymarching in Godot 3.0.
Efficient vanilla shader for Minecraft
A simple example showing how to implement a DDA based screen-space ray marcher in Unity
A tool to create real-time, physics-based Particle Systems in TouchDesigner using GLSL.
Ever wanted Minecraft to be grotesque but cozy?
Run Shadertoy GLSL shaders in React. Copy-paste and it works.
Real-time C++/OpenGL supernova renderer with volumetric ray marching, procedural FBM, HDR bloom, and GPU profiling.
A collection of my fragment shaders.
A Rendering Engine made with OpenGL
WIP Unofficial Scratchapixel website's code repo ported to the Zig programming language.
graphical visualization of user uploaded music using raymarching and p5.js.
Python Graphics Scene Render, using OpenGL as the primary rendering interface to create a vivid jungle scene. Includes polygon graphics, lighting, shadow mapping, shaders, meshes and skybox mapping.
🎨 Enhance your Minecraft experience with a collection of unique shaders, featuring effects like bossbars and item hovers for versions 1.21.8 and 1.21.10.
OpenGL implementation study of ISM-based real-time global illumination
Animation written in Raylib
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