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Create/improve guides on how to clone, build and contribute code to the engine #527

Description

@ferafiks

The idea is to make the instructions so easy that even a new user who barely knows anything about git and dotnet could successfully clone and build the engine.

Some quircks that should probably be documented:

  • how to fork the repository
  • cloning
  • fetching lfs files manually (tends to sometimes happen after major changes to the source code)
  • descriptions for each of the .sln_ and .build files
  • -dev_ suffixes
  • How to manually purge the nuget cache
  • Instructions for linux
  • Mention how to build and run the avalonia editor
  • Location of the gamestudio bin (for building with the cli)
  • Document commonly used build paramters
  • Document all stride-exclusive build paramters
  • Instructions on how to build Stride and Game Studio with a different graphics API

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