In some shaders, a flow map can be used to animate a texture. These are commonly used for liquids and, more importantly, gas giants.
From my understanding, the velocity field dictates the direction in which a particle will be moved in. It would be useful if the velocity field could be output as a texture along with the texture that is normally saved. This would allow for a shader that can utilize a flowmap to shine with this program.
A flowmap without movement defaults to grey (0.5, 0.5, 0.5). Movement in the X direction is indicated by a change in red pixel intensity. Movement in the Y direction is indicated by a change in green pixel intensity. The blue channel is unused.
I feel as if this would be a useful addition to the program.
In some shaders, a flow map can be used to animate a texture. These are commonly used for liquids and, more importantly, gas giants.
From my understanding, the velocity field dictates the direction in which a particle will be moved in. It would be useful if the velocity field could be output as a texture along with the texture that is normally saved. This would allow for a shader that can utilize a flowmap to shine with this program.
A flowmap without movement defaults to grey (0.5, 0.5, 0.5). Movement in the X direction is indicated by a change in red pixel intensity. Movement in the Y direction is indicated by a change in green pixel intensity. The blue channel is unused.
I feel as if this would be a useful addition to the program.