The atrim project just has the engine and game code. It would be nice to include the code for the editors (Model, Level, Material, and Particle) since I don't have it yet. The Community Editors use SDL2 which requires Windows XP however, so some downporting to SDL 1.2 needs to be done.
SntEditor was introduced in SOMA/HPL3 but it is possible to write up a new version of it for atrim using C or C++.
C# or .NET is extremely amateurish and won't really work unless the end user installs another dependency (.NET Framework) which is bad news. This is what the LangEditor tool uses, so that has to be rewritten too.
ModelEditor should just be renamed to the Entity Editor since all it does is just create and edit a entity file (with ent extension)
Not sure about ParticleView. I did compile the binary for it some few years ago but the executable didn't launch properly. Maybe it is just unfinished
The atrim project just has the engine and game code. It would be nice to include the code for the editors (Model, Level, Material, and Particle) since I don't have it yet. The Community Editors use SDL2 which requires Windows XP however, so some downporting to SDL 1.2 needs to be done.
SntEditor was introduced in SOMA/HPL3 but it is possible to write up a new version of it for atrim using C or C++.
C# or .NET is extremely amateurish and won't really work unless the end user installs another dependency (.NET Framework) which is bad news. This is what the LangEditor tool uses, so that has to be rewritten too.
ModelEditor should just be renamed to the Entity Editor since all it does is just create and edit a entity file (with ent extension)
Not sure about ParticleView. I did compile the binary for it some few years ago but the executable didn't launch properly. Maybe it is just unfinished