2017-04-05
You need the latest Shootmania titles (Battle, Combo, Elite, Joust, Royal, Siege) and the dedicated server scripts linked below (replace the ones in the GameData folder).
New callbacks
- Maniaplanet.WarmUp.Start
- Maniaplanet.WarmUp.End
- Maniaplanet.WarmUp.Status
- Shootmania.Combo.Pause
- Shootmania.Elite.StartTurn
- Shootmania.Elite.EndTurn
- Shootmania.Joust.OnReload
- Shootmania.Joust.SelectedPlayers
- Shootmania.Joust.RoundResult
- Shootmania.Royal.Points
- Shootmania.Royal.PlayerSpawn
- Shootmania.Royal.RoundWinner
Updated callbacks
- Trackmania.Event.WayPoint
Two new properties are now available in the json metadata.
curracecheckpoints -> contains the checkpoints times of the current race
curlapcheckpoints -> contains the checkpoints times of the current lap
If the race is not a multilap then curracecheckpoints and curlapcheckpoints are equal. - Trackmania.Scores
Four new properties are now available in the json metadata.
players[n].bestracerespawns -> the number of respawns of the player during their best race
players[n].bestracecheckpoints -> the checkpoints times of the player during their best race
players[n].bestlaprespawns -> the number of respawns of the player during their best lap
players[n].bestlapcheckpoints -> the checkpoints times of the player during their best lap - Trackmania.Event.Respawn
The nbrespawn property is renamed to nbrespawns (with an s)
New methods
- XmlRpc.BlockCallbacks
- XmlRpc.UnblockCallbacks
- Maniaplanet.WarmUp.Extend
- Maniaplanet.WarmUp.Stop
- Maniaplanet.WarmUp.GetStatus
- Shootmania.Combo.GetPause
- Shootmania.Combo.SetPause
- Shootmania.Combo.SetTimersPosition
- Shootmania.Siege.SetProgressionUIPosition
- Trackmania.ForceEndRound