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havenfricke/README.md

Quality over quantity. No exceptions.

Activity

GitHub Streak

Tech Stacks

Game Dev and Graphics

  • Engines & Frameworks: Unity (C#), Unreal Engine (Blueprint), Custom Engines (DirectX/C++/HLSL).
  • Languages: C#, C++, HLSL.
  • Graphics & Rendering: Shader programming, GPU instancing, LOD systems, Performance optimization.
  • Full Pipeline: Sculpting, Meshing, UV mapping, Rigging, Animation, Root Motion.
  • Gameplay Systems: AI state machines, Physics simulation, Player Locomotion, Game Controls.
  • Platforms: PC, Android, Console.

Networking and Multiplayer

  • Architecture: Server/Client Model, Authoritative server architecture, State synchronization
  • Communication: Remote Procedure Calls (RPCs)
  • Live Services: Matchmaking, Analytics integration
  • Multiplayer Logic: Real-time multiplayer systems

Full-stack and Cloud Infrastructure

  • Backend: Node.js, Express.ts/js, FastAPI, TypeScript, JavaScript, Python
  • Frontend (Web): React, Vue.js, Interactive/Real-time dashboards, Interactive Data
  • Frontend (Desktop): Python (GLFW), C# Windows Forms, Swift
  • Frontend (Mobile): Swift
  • Databases & Data: MySQL, Time-series databases
  • Cloud & DevOps: CI/CD, Cloud deployment
  • Security: JWT, OAuth, Parameterized queries

Infrastructure and Environment

  • RHEL (Red Hat Enterprise Linux), Amazon EC2
  • DevOps & Automation: Python (Tooling/Scripting), CI/CD, Cloud deployment
  • Virtual Machine Deployment and Management

Hardware and Edge Systems

  • Embedded Systems: Arduino, Arduino IDE (C++), Sensor integration
  • Edge Computing: Local processing, Edge computing, Offline capabilities
  • IoT Infrastructure: Real-time data processing, Sensor, Servers, and Databases

GitHub Activity Graph

Industry Understanding

  • Game development pipeline and live service requirements
  • IoT device lifecycle and connectivity challenges
  • Clean, organized fullstack applications from end-to-end
  • Real-time data processing and visualization needs
  • Cross-functional collaboration with designers and developers
  • Infrastructure and cloud production deployment
  • Human-interface design feedback and reiteration
  • Gamer since 2004

Socials


GitHub Trophies


Pinned Loading

  1. Unity6_PlayerInputModule Unity6_PlayerInputModule Public

    This system separates player input from gameplay behavior to allow fast iteration and clean growth. It listens to Unity’s Input System, reads player actions, and forwards simple data to gameplay sc…

    C#

  2. ArduinoUnityInputModule ArduinoUnityInputModule Public

    An all-in-one C# script / GameObject component for Unity 6 that captures input from Arduino logs from a COM3/4 port and registers it as a device in the Unity Input System. This script is specifical…

    C#

  3. Fullstack-Indentity-Vite-React-Express-Auth0 Fullstack-Indentity-Vite-React-Express-Auth0 Public

    Fullstack scaffold / boilerplate. Features sign-up, log-in, user-sync, and the option to add more application controlled data columns to the user table. Auth0 handles the login services and the app…

    JavaScript

  4. python_gui_app python_gui_app Public

    A scaffold app for creating cross-platform, cloud-based state tracking desktop apps 100% in python.

    Python

  5. python_webserver python_webserver Public

    A python web server architecture for rapid iteration and scalability

    Python

  6. TypeScript-Fullstack TypeScript-Fullstack Public

    A full stack application scaffold built using TypeScript. Utilizes React, Express, and MySQL2. Built for rapid, clean development and deployment.

    TypeScript