Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

pAttach

Optimized bone attach thanks to the new MTA functions/events.

This resource doesn't match with well known bone_attach, you can not use the same parameters!

Documentation

You can find the documentation on Wiki page. (click here)

Performance Comparison

- There are not so much similiar resources but I will run some performance tests on them. CPU usages (Ryzen 5 2600), streamed-in/out attached objects to a ped, on default MTA server with play gamemode.

Objects count pAttach (in_stream) pAttach (out_of_stream) attachToBones (in_stream) attachToBones (out_of_stream) bone_attach (in_stream) bone_attach (out_of_stream)
10 objects 0.63% - 0.84% 0.15% 1.64% 0.17%
100 objects 4.56% - 6.44% 0.38% 12.82% 0.43%
500 objects 28.87% - 36.91% 1.36% 69.40% 1.62%
1000 objects 46.34% - 61.62% 2.60% 113.12% 3.11%

How to use

- Server sided example to attach objects (parachute, weapon, hat) to player.

addCommandHandler("testattach", function(player)
    local backpack = createObject(371, 0, 0, 0)
    exports.pAttach:attach(backpack, player, "backpack", 0, -0.15, 0, 0, 90, 0)

    local weaponRight = createObject(356, 0, 0, 0)
    exports.pAttach:attach(weaponRight, player, "weapon")

    local weaponLeft = createObject(356, 0, 0, 0)
    exports.pAttach:attach(weaponLeft, player, 34, 0.02, 0.05, 0, 20, 190, 190)

    local hat = createObject(1265, 0, 0, 0)
    setObjectScale(hat, 0.5)
    exports.pAttach:attach(hat, player, "head", 0.1, -0.05, 0, 0, 90, 0)
end)

Known issues

- There are desynchronization problems when attaching a player to ped or player.

About

Optimized bone attach thanks to the new MTA functions/events.

Resources

Stars

Watchers

Forks

Releases

Contributors

Languages