Problem or limitation
I've been working on minimalist visual style games and if engines can have (more) built-in 2D/3D geometric primitives rendering function, it would make making the games I've been doing a breeze.
I've came from Unity which also doesn't have this feature and I have been using a plugin that does some of that 2D/3D primitive rendering called Shapes since forever, and this is what my project looked like:
I think it would be pretty neat to have a built-in draw_shape function to procedurally create 2D/3D geometric primitives would be very helpful. I've been recently working to build a plugin in Godot to do just that and I had some success so I figure it shouldn't be that hard to build it into the engine and I would expect a lot of use out of it:
Proposed improvement
Similar to existing _draw() commands, something like void draw_shape(Shape shape, ShapeStyle style, Vector3 position, Quaternion rotation) under _draw(), or a retained mode ShapeHandle draw_shape(Shape shape, ShapeStyle style, Vector3 position, Quaternion rotation) would be nice.
Potentially having a Node that can simply author any shape would also be nice, here's one I built for my plugin:
Proposal review
Problem or limitation
I've been working on minimalist visual style games and if engines can have (more) built-in 2D/3D geometric primitives rendering function, it would make making the games I've been doing a breeze.
I've came from Unity which also doesn't have this feature and I have been using a plugin that does some of that 2D/3D primitive rendering called Shapes since forever, and this is what my project looked like:
I think it would be pretty neat to have a built-in
draw_shapefunction to procedurally create 2D/3D geometric primitives would be very helpful. I've been recently working to build a plugin in Godot to do just that and I had some success so I figure it shouldn't be that hard to build it into the engine and I would expect a lot of use out of it:Proposed improvement
Similar to existing
_draw()commands, something likevoid draw_shape(Shape shape, ShapeStyle style, Vector3 position, Quaternion rotation)under_draw(), or a retained modeShapeHandle draw_shape(Shape shape, ShapeStyle style, Vector3 position, Quaternion rotation)would be nice.Potentially having a Node that can simply author any shape would also be nice, here's one I built for my plugin:
Proposal review