refactor: Don't use static for Distance and Collision - #92
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luanpotter
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Aug 6, 2024
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| boxTest.initialize(); | ||
| boxTest.initializeAnimation(); | ||
| boxTest.runAnimation(); |
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since we always call the same 3 methods, shouldn't Demo expose a helper for that?
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Yeah, there are looots of fixes to do here, but this was just a minor side fix in the PR (to remove static main)
luanpotter
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Aug 6, 2024
| Particles() | ||
| ..initialize() | ||
| ..initializeAnimation() | ||
| ..runAnimation(); |
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different style, same purpose?
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Description
This removes the use of
staticforCollisionandDistanceso that multiple worlds can be used simultaneously and old stuff is GCed properly.Checklist
fix:,feat:,docs:etc).docsand added dartdoc comments with///.examples.Breaking Change
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