Generate (Wavefront .obj) 3D mesh from 2D ASCII tilemap/maze description.
You will almost certainly find no use for this. If I'm wrong, let me know by pushing the star button.
See the example in data directory. It's very ad-hoc.
Requires meshoptimizer.
$ MESHOPTDIR=/path/to/meshoptimizer make$ ./maze2mesh data/bt1skarabrae.txt