For my current game I need a depth buffer of at least 24 bits and need to enforce this on window creation. At the moment the glfw depth buffer bit hint is not called at all. Please add the depth buffer bit option to WindowOptions and call the associated glfw hint method. The default value may be GLFW_DONT_CARE to keep compatibility.
For my current game I need a depth buffer of at least 24 bits and need to enforce this on window creation. At the moment the glfw depth buffer bit hint is not called at all. Please add the depth buffer bit option to
WindowOptionsand call the associated glfw hint method. The default value may be GLFW_DONT_CARE to keep compatibility.