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fix: handle player loop channels closure - #229

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devgianlu merged 1 commit into
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fix-223
Oct 14, 2025
Merged

fix: handle player loop channels closure#229
devgianlu merged 1 commit into
masterfrom
fix-223

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Previously, if any of the channels were to close we would handle a zero value of the channel type. This can be a nil pointer or a zeroed struct.

Fixes #223

Previously, if any of the channels were to close we would handle a zero
value of the channel type. This can be a nil pointer or a zeroed struct.

Fixes #223
@devgianlu
devgianlu merged commit 3858295 into master Oct 14, 2025
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@devgianlu
devgianlu deleted the fix-223 branch October 14, 2025 16:47
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Stuck in "did not receive last pong ack from accesspoint"

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