What's this ?
As I developed a morph editor, and Animate1978 develops his own tool for creating a new model, it's pretty obvious that sooner or later that MB-Lab will be a complete tool for creating characters from model to the shader. The list is pretty big.
But the size taken by the tools could be huge very fast and could bother the readibility of the addon, in an user point of view
Proposal : a new tab

Like this.
But I'm not happy with that : I don't think that those 4 main categories are good. I'm thinking more about this :
- Model
- Weight painting
- Muscles
- Phenotype
- ...
- Morphs
- Shaders
- Config files <- character_config.json for example, I think that it's possible to edit it directly in Blender.
- files management.
What I propose anyway is a framework for the next level of the addon. Separate the tools for a simple user that just want to create characters developed by others, and the creator himself.
The more everyone here go deep inside the addon, the more that all can be customized and done by anyone who has skill in sculpting, because everything can be done in Blender, so can be saved in files because Blender is an opened soft.
Additional context
I first tried to do this in another add-on, to avoid polluting the actual. But it doesn't work. At all.
So what do you think about this ?
Animate1978 / team, do you like the idea or not ? (I won't be mad if you don't like, it's just a suggestion).
I could also do a fork, do my stuff and integrate it after it's done ? (I mean, the framework, not all the tools inside)
What's this ?
As I developed a morph editor, and Animate1978 develops his own tool for creating a new model, it's pretty obvious that sooner or later that MB-Lab will be a complete tool for creating characters from model to the shader. The list is pretty big.
But the size taken by the tools could be huge very fast and could bother the readibility of the addon, in an user point of view
Proposal : a new tab

Like this.
But I'm not happy with that : I don't think that those 4 main categories are good. I'm thinking more about this :
What I propose anyway is a framework for the next level of the addon. Separate the tools for a simple user that just want to create characters developed by others, and the creator himself.
The more everyone here go deep inside the addon, the more that all can be customized and done by anyone who has skill in sculpting, because everything can be done in Blender, so can be saved in files because Blender is an opened soft.
Additional context
I first tried to do this in another add-on, to avoid polluting the actual. But it doesn't work. At all.
So what do you think about this ?
Animate1978 / team, do you like the idea or not ? (I won't be mad if you don't like, it's just a suggestion).
I could also do a fork, do my stuff and integrate it after it's done ? (I mean, the framework, not all the tools inside)