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Multiplayer XP bug summary #4

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@kittycatto1

I decided to do a thorough testing of the bug for troubleshooting purposes later on, I'm putting this here as a point of reference.

CustomQuests multiplayer Quest XP bug summary

  • In singleplayer and the host (because they're the same), things work just fine
  • Sigils are server-sided, but rewards involving custom items are just fine client-sided
  • Leveling up via quest while having the mod on client but not host: Overflow, XP will become negative and need to be made back to positive
  • Leveling up via quest while having the mod on client and host: Repeat of ^
  • Leveling up via quest while not having the mod but on host: Null, XP will not be gained if the host has the mod but not the client
    • The save file will be counting the excess XP until the character is reloaded, where it will reset to a valid integer of 5 XP till next level
    • Using a Tome of XP or any other source of XP will counteract the negative XP until a positive is reached, where you are leveled up
      • Encountered a weird situation where the client went overflow, used a Tome of XP, went from 101% to 98%, before leveling up after another tome

Credits: Tymon's lobby as a testing ground and Xesy as a Guinea pig

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