I decided to do a thorough testing of the bug for troubleshooting purposes later on, I'm putting this here as a point of reference.
CustomQuests multiplayer Quest XP bug summary
- In singleplayer and the host (because they're the same), things work just fine
- Sigils are server-sided, but rewards involving custom items are just fine client-sided
- Leveling up via quest while having the mod on client but not host: Overflow, XP will become negative and need to be made back to positive
- Leveling up via quest while having the mod on client and host: Repeat of ^
- Leveling up via quest while not having the mod but on host: Null, XP will not be gained if the host has the mod but not the client
- The save file will be counting the excess XP until the character is reloaded, where it will reset to a valid integer of 5 XP till next level
- Using a Tome of XP or any other source of XP will counteract the negative XP until a positive is reached, where you are leveled up
- Encountered a weird situation where the client went overflow, used a Tome of XP, went from 101% to 98%, before leveling up after another tome
Credits: Tymon's lobby as a testing ground and Xesy as a Guinea pig
I decided to do a thorough testing of the bug for troubleshooting purposes later on, I'm putting this here as a point of reference.
CustomQuests multiplayer Quest XP bug summary
Credits: Tymon's lobby as a testing ground and Xesy as a Guinea pig