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Mention and recommend Steam Linux Runtime 4.0 (steamrt4) #820
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1ae5b46
known-issues: Stop mentioning pre-2023 names
smcv f666486
known-issues: Mention the existence of SLR 4
smcv fa3c6a4
known-issues: Disabling Steam Play is no longer possible
smcv 77af18e
known-issues: steam-for-linux#9835 will probably affect SLR 4.0
smcv 5d43c3b
known-issues: steam-for-linux#9844 was fixed in 2024
smcv 36c129e
known-issues: Shorten the Flatpak section
smcv f51bb37
known-issues: Non-Steam games can be made to run under SLR now
smcv b9754fc
known-issues: Stop saying that SLR 1.0 is experimental
smcv ba1a7bf
reporting-bugs: Mention SLR 4.0
smcv fdeecd6
reporting-bugs: Use easier instructions for swapping among runtimes
smcv d8ea048
reporting-bugs: Use non-legacy URL for SDK runtimes
smcv 020447a
goals: Mention SLR 4.0 instead of the defunct medic branch
smcv c2e636d
issue template: Ask for SLR_4 version number, too
smcv dee6cb5
README: Recommend Steam Linux Runtime 4.0 (steamrt4) for new titles
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Nitpicking.
While saying
increasinglyis probably true, it might imply that there is a preference on SLR 3.0 for technical reasons, rather than for historical reasons, compared to SLR 4.0 which we would presumably like to promote more.Maybe we can drop
increasingly?There was a problem hiding this comment.
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The changes look great to me, I only left a very minor comment.
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OK, I realized that the changes have been merged, but the comment is still valid for a possible follow-up.
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Yeah, that's a valid point. I originally wrote this PR with the idea that we were recommending SLR 3.0 while suggesting "try SLR 4.0!" to early adopters, but we've now moved to recommending SLR 4.0.
"Increasingly many" is still factually true - we're seeing reports from developers porting their SLR 1.0 games to SLR 3.0, which is already a big improvement. But hopefully we'll see many of the same developers moving to SLR 4.0 in future, especially after fixing issues like #825.