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Use internal registry for com.unity.testframework.graphics in PostPro…#8306

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alex-vazquez-unity3d merged 1 commit into
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Jun 15, 2026
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Use internal registry for com.unity.testframework.graphics in PostPro…#8306
alex-vazquez-unity3d merged 1 commit into
testframework-graphics-dependency-versionfrom
theop/testframework-graphics-dependency-version

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…cessing tests

Bump com.unity.testframework.graphics to 9.0.0-pre.12 via Unity's internal artifactory registry (scoped to that package only) to pick up D3D12Validation fixes not yet available on the public UPM registry.

Please read the Contributing guide before making a PR.

Checklist for PR maker

  • Have you added a backport label (if needed)? For example, the need-backport-* label. After you backport the PR, the label changes to backported-*.
  • Have you updated the changelog? Each package has a CHANGELOG.md file.
  • Have you updated or added the documentation for your PR? When you add a new feature, change a property name, or change the behavior of a feature, it's best practice to include related documentation changes in the same PR. If you do add documentation, make sure to add the relevant Graphics Docs team member as a reviewer of the PR. If you are not sure which person to add, see the Docs team contacts sheet.
  • Have you added a graphic test for your PR (if needed)? When you add a new feature, or discover a bug that tests don't cover, please add a graphic test.

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…cessing tests

Bump com.unity.testframework.graphics to 9.0.0-pre.12 via Unity's internal
artifactory registry (scoped to that package only) to pick up D3D12Validation
fixes not yet available on the public UPM registry.

Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
@alex-vazquez-unity3d alex-vazquez-unity3d marked this pull request as ready for review June 15, 2026 13:05
@alex-vazquez-unity3d alex-vazquez-unity3d merged commit 33be172 into testframework-graphics-dependency-version Jun 15, 2026
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