Advocating Software Development as a craft.
I collaborate with international clients to architect maintainable, high-quality web applications. My technical foundation rests on Object-Oriented Design and the development of scalable architectures using JavaScript, PHP, and modern frontend frameworks.
I am the author and lead maintainer of the messaging suite conjoon. My work on UI libraries, specifically Ext.ux.Livegrid, has been validated by widespread industry adoption, including its integration into the Oracle Enterprise Manager.
Most recently, I expanded my portfolio by engineering the game framework helios and authoring the Manifesto for AI-augmented Software Craftsmanship.
Currently pursuing a Master’s degree in Computer Science at Trier University of Applied Sciences, I am expanding my specialization into Real-Time Rendering Pipelines and Computer Graphics.
Operating at the intersection of mathematics, system architecture, and visual computing, I conduct research on software architecture and game development using C++ and OpenGL. I frequently publish my findings.
- ThorstenSuckow/helios-opengl - OpenGL backend modules for helios, including render passes, shader integration, framebuffers, and GPU resource handling. (today)
- ThorstenSuckow/helios-examples - C++23 example projects demonstrating helios engine modules, rendering, platform integration, and ECS workflows. (today)
- ThorstenSuckow/helios-glfw - GLFW platform backend for helios, handling window creation, events, resize commands, contexts, and buffer swapping. (today)
- ThorstenSuckow/helios-engine - Modular C++23 game engine runtime built on helios-ecs, providing worlds, systems, messaging, rendering, and platform integration. (today)
- ThorstenSuckow/helios-math - Lightweight C++23 math module collection for vectors, matrices, transforms, and numeric utilities used by helios. (2 days ago)
- ThorstenSuckow/helios-ecs - C++23 module-based ECS core with typed entity handles, sparse-set storage, views, and lifecycle components. (2 days ago)
- ThorstenSuckow/helios - c++ game engine built from first principles. (3 days ago)
- ThorstenSuckow/thorsten.suckow-homberg.de - Personal website with curated articles on programming and software development. (1 month ago)
- garagecraft-games/garagecraftgames.github.io - garagecraft.games website (1 month ago)
- software-craftsmanship-dev/website - Official website for the Manifesto for AI-Augmented Software Craftsmanship (5 months ago)
- software-craftsmanship-dev/ai-manifesto (v1.0.0, 5 months ago) - Principles for AI-Augmented Software Craftsmanship. A guide for using AI as a partner, not a replacement.
- ThorstenSuckow/thorsten.suckow-homberg.de (v2.0.0, 1 year ago) - Personal website with curated articles on programming and software development.
- helios - Exploratory Development of an ECS-based Game Engine (1 month ago)
- helios - A High-Level Overview of the Game Loop Architecture (4 months ago)
- Manifesto for AI-Augmented Software Craftsmanship (5 months ago)
- From Camera to Clip Space - Derivation of the Projection Matrices (8 months ago)
- Model Matrix: Rotation - World vs. Local Origin (8 months ago)
- Model Matrix: Transformations - A Change-of-Coordinates Perspective (8 months ago)
- Change of Coordinates and Applications to View Matrices (9 months ago)
- Rotations as a Special Case of Vector Transformations (1 year ago)
- The Geometry of the Dot Product (1 year ago)
- A Brief Overview on Recent Cyberattacks (1 year ago)





