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Shivansh-1234/README.md

Shivansh Ahuja

C++ developer · ML infrastructure engineer.

Currently at Research Commons — building a C++ AI inference engine from the ground up, writing SIMD (AVX, NEON) and CUDA kernels, and shipping the Kubernetes-native distributed training platform (Python client + Go operator + Volcano).


Focus

  • Systems C++ — memory, threading, execution pipelines, JIT, compiler IRs. Reading PyTorch and tinygrad internals for fun.
  • ML infrastructure — distributed training orchestration, checkpointing, GKE provisioning, observability.
  • Graphics and game engines — from-scratch ECS engines, OpenGL, Unreal, Unity. Personal projects are mostly here.

Writing

Posts on the Research Commons engineering blog:

Links

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  1. 2D-Physics-Engine 2D-Physics-Engine Public

    A 2D Physics Engine written in C++ and SDL

    C

  2. Aura Aura Public

    Third Person Shooter Developed using Unreal Engine 5.2

    C++

  3. 3D-OpenGL-Scene-Renderer 3D-OpenGL-Scene-Renderer Public

    3D scene renderer made using opengl, c++ and SDL

    Mathematica

  4. SFML-Games-With-Engine SFML-Games-With-Engine Public

    Games Made in SFML using personal Engine

    C++