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PS5 Payload Injector for macOS (Silicon) v1.3.0

By Shambhala222

A standalone, modern macOS application designed for Apple Silicon (ARM64) to inject payload binaries (.bin, .elf) into a PlayStation 5 console over TCP. Replaces terminal commands like socat or netcat with a sleek native SwiftUI GUI.


✨ Key Features

  • 100% Standalone: No external dependencies (socat, netcat, Homebrew, Python, or terminal tools are NOT required). Uses macOS native TCP sockets (NWConnection).
  • Multi-Payload Drag & Drop: Select or drop single or multiple .bin / .elf payload files at once.
  • Sequenced Batch Injection: Automatically injects multiple queued payloads with a safe 1.5-second inter-payload delay between transfers.
  • Auto-Saved Network Settings: IP address and target port persist across app restarts (UserDefaults).
  • Connection Diagnostics: Instant "Test Connection" ping to verify PS5 IP & Port reachability.
  • Live Activity Log Console: Real-time log entries with timestamp, copy-to-clipboard, and clear functionality.
  • Quit on Close: Red window close button (X) completely terminates the application process.

🚀 Download & Installation

  1. Go to the Releases tab on GitHub.
  2. Download PS5_Payload_Injector_macOS_Silicon.dmg.
  3. Open the .dmg file and drag PS5 Payload Injector into your /Applications folder.
  4. Launch the app, enter your PS5 IP Address, drag your payload file(s), and click Inject Payload to PS5!

🛠️ Building from Source

If you want to build the .app bundle and .dmg installer yourself on macOS:

git clone https://github.com/shambhala222/PS5PayloadInjector.git
cd PS5PayloadInjector
chmod +x build_app_and_dmg.sh
./build_app_and_dmg.sh

📜 Credits & License

Created by Shambhala222. Released under the MIT License.

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Native macOS app (Apple Silicon) to inject .bin / .elf payloads onto a jailbroken PS5.

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