12 enemy generals got trapped on an island when the capture of my guardhouse cut the road connecting the island to the port they landed on.
I was quite happy with this cause they'd all die, but the game crashes when they die.
Thread 1 "s25client" received signal SIGTRAP, Trace/breakpoint trap.
0x00005555557328fe in nofSoldier::Destroy() ()
(gdb) bt
#0 0x00005555557328fe in nofSoldier::Destroy() ()
#1 0x0000555555732991 in nofActiveSoldier::Destroy() ()
#2 0x00005555557374c8 in nofAttacker::Destroy() ()
#3 0x000055555594fffb in EventManager::DestroyCurrentObjects() ()
#4 0x000055555594ff6b in EventManager::ExecuteNextGF() ()
#5 0x00005555559589f2 in Game::RunGF() ()
#6 0x000055555585a1f6 in GameClient::NextGF(bool) ()
#7 0x00005555558596f5 in GameClient::ExecuteGameFrame() ()
#8 0x0000555555852fa2 in GameClient::Run() ()
#9 0x00005555555f98c7 in GameManager::Run() ()
#10 0x00005555555d5c2a in (anonymous namespace)::RunProgram(boost::program_options::variables_map&) ()
#11 0x00005555555d6421 in main ()
savefile pre-crash: crash.sav.gz
edit: Playing Erics campaign mission 5.
12 enemy generals got trapped on an island when the capture of my guardhouse cut the road connecting the island to the port they landed on.
I was quite happy with this cause they'd all die, but the game crashes when they die.
savefile pre-crash: crash.sav.gz
edit: Playing Erics campaign mission 5.