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Crash when marooned generals die #1963

Description

@morganchristiansson

12 enemy generals got trapped on an island when the capture of my guardhouse cut the road connecting the island to the port they landed on.

I was quite happy with this cause they'd all die, but the game crashes when they die.

Thread 1 "s25client" received signal SIGTRAP, Trace/breakpoint trap.
0x00005555557328fe in nofSoldier::Destroy() ()
(gdb) bt
#0  0x00005555557328fe in nofSoldier::Destroy() ()
#1  0x0000555555732991 in nofActiveSoldier::Destroy() ()
#2  0x00005555557374c8 in nofAttacker::Destroy() ()
#3  0x000055555594fffb in EventManager::DestroyCurrentObjects() ()
#4  0x000055555594ff6b in EventManager::ExecuteNextGF() ()
#5  0x00005555559589f2 in Game::RunGF() ()
#6  0x000055555585a1f6 in GameClient::NextGF(bool) ()
#7  0x00005555558596f5 in GameClient::ExecuteGameFrame() ()
#8  0x0000555555852fa2 in GameClient::Run() ()
#9  0x00005555555f98c7 in GameManager::Run() ()
#10 0x00005555555d5c2a in (anonymous namespace)::RunProgram(boost::program_options::variables_map&) ()
#11 0x00005555555d6421 in main ()

savefile pre-crash: crash.sav.gz

edit: Playing Erics campaign mission 5.

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