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Support new Monster Phys damage conversion logic - #9150

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LocalIdentity merged 1 commit into
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add_spectre-phys-conversion
Nov 3, 2025
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Support new Monster Phys damage conversion logic#9150
LocalIdentity merged 1 commit into
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add_spectre-phys-conversion

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Monsters lost the % more damage multiplier on a lot of skills that converted damage. To make up for this, they now gain a % more damage bonus to the elemental damage that has been converted from physical

Monsters lost the % more damage multiplier on a lot of skills that converted damage. To make up for this, they now gain a % more damage bonus to the elemental damage that has been converted from physical
@LocalIdentity LocalIdentity added the enhancement New feature, calculation, or mod label Nov 3, 2025
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LocalIdentity merged commit 26b11d4 into dev Nov 3, 2025
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LocalIdentity deleted the add_spectre-phys-conversion branch November 3, 2025 06:19
LocalIdentity added a commit that referenced this pull request Jul 20, 2026
#9952)

In #9150 I added support for the phys conversion damage bonus mechanic that GGG added for enemy monsters. In 3.28 they removed this bonus from applying to spectres but I hadn't removed it from PoB yet

Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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