I've noticed that there is a render bias for fitting the bounds in the render viewport when using renderer.resetCamera(). Note that these examples are with Parallel enabled, but I can try to reproduce with normal perspective as well.
Example:
Wide viewport scales to fit:

VS
Narrow viewport crops significantly

I've noticed that there is a render bias for fitting the bounds in the render viewport when using
renderer.resetCamera(). Note that these examples are with Parallel enabled, but I can try to reproduce with normal perspective as well.Example:


Wide viewport scales to fit:
VS
Narrow viewport crops significantly