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Renderer's resetCamera() is biased to height when calculating zoomΒ #1285

Description

@mix3d

I've noticed that there is a render bias for fitting the bounds in the render viewport when using renderer.resetCamera(). Note that these examples are with Parallel enabled, but I can try to reproduce with normal perspective as well.

Example:
Wide viewport scales to fit:
image
VS
Narrow viewport crops significantly
image

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