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TileLights

Method for lights up tilemaps.

Implemented with Godot 3.2.2, but not binded with engine.

Support several lights types:

Direct Light

DirectLighter

Rhombous Light

RhombousLight

Circular Light

CircularLight


Using this method you can create lighters shape you want:

Tangential Light

TangentialLighter

Cotangential Light

CotangentialLighter

Logarithmic Light

LogarithmicLighter

And whatever you like.

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Method to calculate tile lighters

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