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A trimmed-down continuation of PicaVoxel with support for infinite streamed voxel volumes. Think Minecraft terrain.

No docs as yet, but there's a demo scene included with a full setup for terrain with a runtime editor (manipulator) and disk-based persistence. There's also support for volume manipulation and voxel detection via Visual Scripting.

Can be installed as a Github Unity package: https://github.com/GarethIW/PicaVoxelInfinity.git?path=Packages/com.garethiw.picavoxelinfinity

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A re-implementation of PicaVoxel with support for infinite-sized volumes

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