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I'm observing a variety of weird behaviours when I toggle fullscreen (using alt+Enter) on Windows with specific projects.
In one of my own projects using the latest release of Lime (8.3.2), the first thing I noticed was when I maximized the window and tried toggling fullscreen. The fullscreen boolean state was not updating on the first toggle when I set fullscreen true.
So when I would toggle fullscreen multiple times:
1st toggle: Fullscreen = ON
2nd toggle: Fullscreen = Still ON
3rd toggle: Fullscreen = OFF
I thought this might be related to the other issue (#2080) with the maximize fullscreen, but if I go back to older versions of OpenFl and Lime, this issue persists, so it's probably been around for a while.
This is observable in every project I've tried compiling.
But when I tried demoing PiratePig, I got some really weird stuff happening.
It would almost randomly go to complete black on toggling fullscreen.
If I toggle fullscreen really fast, eventually it would get stuck in this black state.
Other times, I could predictably trigger the black state by simply moving the window a little bit or resizing it before pressing alt+enter...
fullscreen on -> black screen
fullscreen off -> window
move window
fullscreen on -> no black, renders correctly
fullscreen off -> window
move window
fullscreen on -> black screen
fullscreen off -> window
etc...
If I didn't move the window between cycles, then it would continue to get stuck in a black state when toggling fullscreen on.
I can't recreate this behaviour in any other project, just PiratePig oddly! Maybe because it's static, no movement, so it's not triggering a render? But I've managed within the black state to still interact with the game and create a line of 3 blocks and it still remained black.
I couldn't record it in Windows (when the screen would go black it would get stuck in this state in a recording) so I had to setup my Phone to record the screen for a more accurate representation. I couldn't capture the whole screen due to lack of desk space but you can still observe the strange behaviour:
out.mp4
(at 0:23 I maximize the window and it starts to do something slightly different to before)
I managed to recreate the same behaviour in other OpenFl samples besides PiratePig, notably the ones with out any movement on screen, like TextAlignment and TextMetrics
If I use the develop branch of Lime, I get the black screen a lot less frequently and it's not at all predictable, it can take a minute (or several) of toggling until it eventually happens.
I'm observing a variety of weird behaviours when I toggle fullscreen (using alt+Enter) on Windows with specific projects.
In one of my own projects using the latest release of Lime (8.3.2), the first thing I noticed was when I maximized the window and tried toggling fullscreen. The fullscreen boolean state was not updating on the first toggle when I set fullscreen true.
So when I would toggle fullscreen multiple times:
1st toggle: Fullscreen = ON
2nd toggle: Fullscreen = Still ON
3rd toggle: Fullscreen = OFF
I thought this might be related to the other issue (#2080) with the maximize fullscreen, but if I go back to older versions of OpenFl and Lime, this issue persists, so it's probably been around for a while.
This is observable in every project I've tried compiling.
But when I tried demoing PiratePig, I got some really weird stuff happening.
It would almost randomly go to complete black on toggling fullscreen.
If I toggle fullscreen really fast, eventually it would get stuck in this black state.
Other times, I could predictably trigger the black state by simply moving the window a little bit or resizing it before pressing alt+enter...
fullscreen on -> black screen
fullscreen off -> window
move window
fullscreen on -> no black, renders correctly
fullscreen off -> window
move window
fullscreen on -> black screen
fullscreen off -> window
etc...
If I didn't move the window between cycles, then it would continue to get stuck in a black state when toggling fullscreen on.
I can't recreate this behaviour in any other project, just PiratePig oddly! Maybe because it's static, no movement, so it's not triggering a render? But I've managed within the black state to still interact with the game and create a line of 3 blocks and it still remained black.
I couldn't record it in Windows (when the screen would go black it would get stuck in this state in a recording) so I had to setup my Phone to record the screen for a more accurate representation. I couldn't capture the whole screen due to lack of desk space but you can still observe the strange behaviour:
out.mp4
(at 0:23 I maximize the window and it starts to do something slightly different to before)
I managed to recreate the same behaviour in other OpenFl samples besides PiratePig, notably the ones with out any movement on screen, like TextAlignment and TextMetrics
If I use the develop branch of Lime, I get the black screen a lot less frequently and it's not at all predictable, it can take a minute (or several) of toggling until it eventually happens.