Skip to content

Crash when connecting to a socket on iOS in distribution builds #442

Description

@MenacingDwarf

I’m trying to build my project using Unreal Engine 5.4 for iOS. I use SocketIO 2.8.0 to connect to the backend. When trying to connect to the socket, a crash occurs. This only happens on iOS, only in Distribution builds, and only on Unreal 5.4. There are no problems on Unreal 5.2. Callstack: crashlog.txt

The callstack may be slightly different, but the problem is always when allocating or deallocating memory. I suspect that this may be a race condition and is related to some peculiarities of working with memory on iOS.

I tried using other versions of plugin, other versions of xcode, tried to build socket io using both c++20 and c++17, nothing helps.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions