Add Fire Emblem GBA format - #92
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Independent verification from a fireemblem8u user — the FEGBA format loads our tilemaps byte-for-byte, and the branch builds cleanly. 👍 for merge. I tested the Format round-trips with the decompThe decomp emits these
This PR's reader in Concrete check on a real file —
(Nice touch that the format comment already points at Builds cleanly on LinuxBuilt this branch ( This unblocks using Tilemap Studio for FE GBA status-screen / UI backgrounds straight from the decomp — would be great to see it merged. Happy to help test |
This PR handles the requested format from #74. I named it "FEGBA struct" for lack of a better name.
This was tested with files from the statscreen folder, the bin files (new format) are generated from the tmap files (regular GBA 4BPP format) by the rules in graphics_file_rules.mk.