Is there a way to explicitly define the texture dimensions for tiles?
I understand that raster overlays provide an option for specifying the maximum texture size, but this appears to affect only level-of-detail selection. In my tests, the generated overlay textures have dimensions such as 64×Y and 128×Y pixels, with the value of Y varying considerably.
In light of issue #1263, I had assumed that provider textures would be standardized:
With a “Maximum Texture Size” of 2048, it will often happen that loading raster overlays for a single geometry can require 64 256×256-pixel Bing tiles.
Is it possible to configure or enforce consistent texture dimensions for raster overlay tiles?
Is there a way to explicitly define the texture dimensions for tiles?
I understand that raster overlays provide an option for specifying the maximum texture size, but this appears to affect only level-of-detail selection. In my tests, the generated overlay textures have dimensions such as 64×Y and 128×Y pixels, with the value of Y varying considerably.
In light of issue #1263, I had assumed that provider textures would be standardized:
Is it possible to configure or enforce consistent texture dimensions for raster overlay tiles?