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// This was caused by Canvas.ForceUpdateCanvases in InputField.UpdateLabel (added in 2022.1 to resolve another bug: https://issuetracker.unity3d.com/issues/input-fields-width-doesnt-change-after-entering-specific-combinations-of-text-when-the-content-size-fitter-is-used)
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// which is triggered from InputField.OnValidate. UpdateLabel isn't invoked if a variable called m_PreventFontCallback is true,
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// which is what this component is doing: temporarily switching that variable before InputField.OnValidate to avoid this issue.
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