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Copy pathFindZoneAxis.cs
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242 lines (217 loc) · 11.2 KB
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using System;
using System.Collections.Generic;
namespace Crystallography;
//構造体ZoneAxis
public struct ZoneAxis
{
public Plane plane1, plane2, plane3;
public int u, v, w;
public double tilt1, tilt2;
public double Theta;
public Crystal Phase;
public ZoneAxis(Crystal cry, Plane plane1, Plane plane2, double tilt1, double tilt2)
{
Phase = cry;
this.plane1 = plane1;
this.plane2 = plane2;
Theta = cry.GetAnglePlanes(plane1.h, plane1.k, plane1.l, plane2.h, plane2.k, plane2.l);
u = plane1.l * plane2.k - plane1.k * plane2.l;
v = plane1.h * plane2.l - plane1.l * plane2.h;
w = plane1.k * plane2.h - plane1.h * plane2.k;
plane3 = new Plane();
plane3.h = plane1.h - plane2.h;
plane3.k = plane1.k - plane2.k;
plane3.l = plane1.l - plane2.l;
plane3.d = cry.GetLengthPlane(plane3.h, plane3.k, plane3.l);
this.tilt1 = tilt1;
this.tilt2 = tilt2;
}
public static bool operator ==(ZoneAxis za1, ZoneAxis za2)
{
if (za1.u == za2.u && za1.v == za2.v && za1.w == za2.w &&
za1.plane1.h == za2.plane1.h && za1.plane1.k == za2.plane1.k && za1.plane1.l == za2.plane1.l &&
za1.plane2.h == za2.plane2.h && za1.plane2.k == za2.plane2.k && za1.plane2.l == za2.plane2.l)
return true;
else
return false;
}
public static bool operator !=(ZoneAxis za1, ZoneAxis za2)
{
if (za1.u == za2.u && za1.v == za2.v && za1.w == za2.w &&
za1.plane1.h == za2.plane1.h && za1.plane1.k == za2.plane1.k && za1.plane1.l == za2.plane1.l &&
za1.plane2.h == za2.plane2.h && za1.plane2.k == za2.plane2.k && za1.plane2.l == za2.plane2.l)
return false;
else
return true;
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
//構造体
public struct ZoneAxes
{
public ZoneAxis Za1, Za2, Za3;
public double AngleBet12, AngleBet23, AngleBet31;
public bool IsTwoPhoho;
}
public class FindZoneAxis
{
//回折斑点のパターンから晶帯軸を探す 1枚の写真から Mode1 2辺と間の角度
public static ZoneAxis[] GetZoneAxis(Crystal cry, PhotoInformation photo, bool excludeEquivalence)
{
List<ZoneAxis> za = new List<ZoneAxis>();
if (!photo.Paintable) return za.ToArray();
cry.SetPlanes(
double.MaxValue, photo.IsTriangleMode ? Math.Min(Math.Min(photo.d1min, photo.d2min), photo.d3min) : Math.Min(photo.d1min, photo.d2min),
false, false, false, false, 0, 0, 0);
Plane[] plane = cry.Plane.ToArray();
for (int n1 = 0; n1 < plane.Length; n1++)
if (!excludeEquivalence || plane[n1].IsRootIndex)
if (plane[n1].d > photo.d1min && plane[n1].d < photo.d1max)
for (int n2 = 0; n2 < plane.Length; n2++)
if (plane[n2].d > photo.d2min && plane[n2].d < photo.d2max)
{
ZoneAxis tempZoneAxis = new ZoneAxis(cry, plane[n1], plane[n2], photo.Tilt1, photo.Tilt2);
if ((photo.IsTriangleMode && tempZoneAxis.plane3.d > photo.d3min && tempZoneAxis.plane3.d < photo.d3max)
|| (!photo.IsTriangleMode && tempZoneAxis.Theta < photo.Theta + photo.theta_err && tempZoneAxis.Theta > photo.Theta - photo.theta_err))
{
for (int z = 2; z <= Math.Abs(tempZoneAxis.u) || z <= Math.Abs(tempZoneAxis.v) || z <= Math.Abs(tempZoneAxis.w); z++)//最大公約数で割る
if ((tempZoneAxis.u % z == 0) && (tempZoneAxis.v % z == 0) && (tempZoneAxis.w % z == 0))
{
tempZoneAxis.u /= z; tempZoneAxis.v /= z; tempZoneAxis.w /= z; z = 1;
}
za.Add(tempZoneAxis);
}
}
//excludeEquivalence==true のとき、zaの中で等価なものを削除する
if (excludeEquivalence)
for (int i = 0; i < za.Count; i++)
for (int j = i + 1; j < za.Count; j++)
if (SymmetryStatic.CheckEquivalentAxes(za[i].u, za[i].v, za[i].w, za[j].u, za[j].v, za[j].w, cry.Symmetry))
if (za[i].plane1.h == za[j].plane1.h && za[i].plane1.k == za[j].plane1.k && za[i].plane1.l == za[j].plane1.l)
if (SymmetryStatic.CheckEquivalentPlanes((za[i].plane2.h, za[i].plane2.k, za[i].plane2.l), (za[j].plane2.h, za[j].plane2.k, za[j].plane2.l), cry.Symmetry))
{
za.RemoveAt(j);
j--;
}
return za.ToArray();
}
public static ZoneAxes[] ZoneAxisFromTwoZoneAxis(Crystal cry, PhotoInformation photo1, PhotoInformation photo2, bool excludeEquivalence)
{
//ここからホルダー間の角度上限下限をきめる
double angleMax = 0, angleMin = 0;
int sign1 = Math.Sign(photo1.Tilt1 - photo2.Tilt1);
int sign2 = Math.Sign(photo1.Tilt2 - photo2.Tilt2);
if (sign1 == 0) sign1 = 1;
if (sign2 == 0) sign2 = 1;
angleMax = GetAngleBetweenHolders(
photo1.Tilt1 + sign1 * photo1.Tilt1Err, photo1.Tilt2 + sign2 * photo1.Tilt2Err,
photo2.Tilt1 - sign1 * photo2.Tilt1Err, photo2.Tilt2 - sign2 * photo2.Tilt2Err);
double p1t1, p1t2, p2t1, p2t2;
if (Math.Sign((photo1.Tilt1 - sign1 * photo1.Tilt1Err) - (photo2.Tilt1 + sign1 * photo2.Tilt1Err)) != sign1)
p1t1 = p2t1 = (photo1.Tilt1 + photo2.Tilt1) / 2;
else
{
p1t1 = photo1.Tilt1 - sign1 * photo1.Tilt1Err;
p2t1 = photo2.Tilt1 + sign1 * photo2.Tilt1Err;
}
if (Math.Sign((photo1.Tilt2 - sign2 * photo1.Tilt2Err) - (photo2.Tilt2 + sign2 * photo2.Tilt2Err)) != sign2)
p1t2 = p2t2 = (photo1.Tilt2 + photo2.Tilt2) / 2;
else
{
p1t2 = photo1.Tilt2 - sign2 * photo1.Tilt2Err;
p2t2 = photo2.Tilt2 + sign2 * photo2.Tilt2Err;
}
angleMin = GetAngleBetweenHolders(p1t1, p1t2, p2t1, p2t2);
//ここから条件にある軸のペアを検索
List<ZoneAxes> zoneAxes = new List<ZoneAxes>();
ZoneAxis[] zoneAxis1 = GetZoneAxis(cry, photo1, excludeEquivalence);
ZoneAxis[] zoneAxis2 = GetZoneAxis(cry, photo2, false);
for (int n = 0; n < zoneAxis1.Length; n++)
//if (zoneAxis1[n].plane1.IsRootIndex)
for (int m = 0; m < zoneAxis2.Length; m++)
{
var v1 = zoneAxis1[n].u * cry.A_Axis + zoneAxis1[n].v * cry.B_Axis + zoneAxis1[n].w * cry.C_Axis;
var v2 = zoneAxis2[m].u * cry.A_Axis + zoneAxis2[m].v * cry.B_Axis + zoneAxis2[m].w * cry.C_Axis;
double calcAngle = Vector3D.AngleBetVectors(v1, v2);
if (angleMax >= calcAngle && angleMin <= calcAngle)
{
ZoneAxes temp = new ZoneAxes();
temp.Za1 = zoneAxis1[n];
temp.Za2 = zoneAxis2[m];
temp.AngleBet12 = calcAngle;
temp.IsTwoPhoho = true;
zoneAxes.Add(temp);
}
}
//excludeEquivalence==true のとき、zoneAxesの中で等価なものを削除する
if (excludeEquivalence)
for (int i = 0; i < zoneAxes.Count; i++)
for (int j = i + 1; j < zoneAxes.Count; j++)
if (zoneAxes[i].Za1 == zoneAxes[j].Za1)
{
var plane1 = zoneAxes[i].Za2.plane1;
var plane2 = zoneAxes[i].Za2.plane2;
var result1 = SymmetryStatic.IsRootPlane((plane1.h, plane1.k, plane1.l), cry.Symmetry, out var indices1);
var result2 = SymmetryStatic.IsRootPlane((plane2.h, plane2.k, plane2.l), cry.Symmetry, out var indices2);
if (indices1.Contains((zoneAxes[j].Za2.plane1.h, zoneAxes[j].Za2.plane1.k, zoneAxes[j].Za2.plane1.l))
&& indices2.Contains((zoneAxes[j].Za2.plane2.h, zoneAxes[j].Za2.plane2.k, zoneAxes[j].Za2.plane2.l)))
{
zoneAxes.RemoveAt(j);
j--;
}
}
return [.. zoneAxes];
}
public static ZoneAxes[] ZoneAxisFromThreeZoneAxis(Crystal cry, PhotoInformation photo1, PhotoInformation photo2, PhotoInformation photo3, bool excludeEquivalence)
{
var zoneAxes = new List<ZoneAxes>();
var z12 = ZoneAxisFromTwoZoneAxis(cry, photo1, photo2, true);
var z23 = ZoneAxisFromTwoZoneAxis(cry, photo2, photo3, false);
var z31 = ZoneAxisFromTwoZoneAxis(cry, photo3, photo1, false);
for (int i = 0; i < z12.Length; i++)
for (int j = 0; j < z23.Length; j++)
if (z12[i].Za2 == z23[j].Za1)
for (int k = 0; k < z31.Length; k++)
if (z23[j].Za2 == z31[k].Za1 && z31[k].Za2 == z12[i].Za1)
{
var temp = new ZoneAxes();
temp.Za1 = z12[i].Za1;
temp.Za2 = z23[j].Za1;
temp.Za3 = z31[k].Za1;
temp.AngleBet12 = z12[i].AngleBet12;
temp.AngleBet23 = z23[j].AngleBet12;
temp.AngleBet31 = z31[k].AngleBet12;
temp.IsTwoPhoho = false;
zoneAxes.Add(temp);
}
for (int i = 0; i < zoneAxes.Count; i++)
for (int j = i + 1; j < zoneAxes.Count; j++)
if (zoneAxes[i].Za1 == zoneAxes[j].Za1 && zoneAxes[i].Za2 == zoneAxes[j].Za2)
{
var plane1 = zoneAxes[i].Za3.plane1;
var plane2 = zoneAxes[i].Za3.plane2;
var result1 = SymmetryStatic.IsRootPlane((plane1.h, plane1.k, plane1.l), cry.Symmetry, out var indices1);
var result2 = SymmetryStatic.IsRootPlane((plane2.h, plane2.k, plane2.l), cry.Symmetry, out var indices2);
if (indices1.Contains((zoneAxes[j].Za3.plane1.h, zoneAxes[j].Za3.plane1.k, zoneAxes[j].Za3.plane1.l))
&& indices2.Contains((zoneAxes[j].Za3.plane2.h, zoneAxes[j].Za3.plane2.k, zoneAxes[j].Za3.plane2.l)))
{
zoneAxes.RemoveAt(j);
j--;
}
}
return zoneAxes.ToArray();
}
public static double GetAngleBetweenHolders(double p1t1, double p1t2, double p2t1, double p2t2)
{
var v1 = new Vector3D(Math.Sin(p1t1), Math.Cos(p1t1) * Math.Sin(p1t2), Math.Cos(p1t1) * Math.Cos(p1t2));
var v2 = new Vector3D(Math.Sin(p2t1), Math.Cos(p2t1) * Math.Sin(p2t2), Math.Cos(p2t1) * Math.Cos(p2t2));
return Vector3D.AngleBetVectors(v1, v2);
}
}