067186bAdded customizable top menu font color settingsbc98941Added map cache version number detection0d132a5Added "Reset List" button for Custom Story menub1de39bAdded string localization for hardcoded texts (Finnish and German translation by @phnxs and ANDREWJOHN5)ef6c70eDecoupled timers and scripts to use their own functions instead of using the same "Run" functionc2d7155Fixed buggy enemy collision behaviorb496952Fixed custom story pictures not being wiped when another custom story was selected73424fdFixed invalid serialization of coins needed to unlock chests8c946b1Fixed missing xinput support5c29b95Fixed the SDL backquote/grave (`) key which incorrectly returned as a backslash (\)45bda0fRemoved fake anti-aliasing shader (Edge Smoothing)7491cc4Replaced loading icons from loose bitmaps with header-based RWops in the executable0a3de4dReplaced OpenAL with OpenAL-Soft1731b30Restored unused Penumbra-style head leaning behavior
19dc606AddedLUXPROP_OBJECT_BREAKABLE_WORKAROUNDpreprocessor definition for breakable objects0080872DisabledUpdateLogActiveby default to fix severe performance degradation on first launch2d5dd97Fixed Aspect, FOV, Lean, and Roll goals759d6adFixed a failure to copy darkness sanity drain variableb821937Fixed a persistent sanity flash when opening Inventory or Journal5573ad5Fixed enemy sight range multiplication after the player drew their lantern64eef0aFixed examine area insane messages not appearinga78779fFixed fly camera typo when the player's sanity was too low45b4bcbFixed fullscreen boolean that used to return as an integer value5d97e08Fixed insanity event boolean that returned as nothing5146d49Fixed mipmap generation to useGL_SGIS_generate_mipmapinstead of the framebuffer object3bcb545Fixed non-working player particle system destructor3c6ec17Player can now look straight up and down in a 90 degree angle4f98490Removed dangerous "suicide" (H) key (eLuxAction_Holster)ffad602RemovedeLuxAction_Holsterentry fromLuxInputHandler9c1bbc9Upgraded OpenGL cube map constants to not useARBextension
- Account for portable backport effort by creating
settingsandscreenshotfolders in Amnesia game directory - Added customizable 24-bit bitmap icon which can be set as the icon for the game's title bar
- Fixed buggy screenshots that used an incorrect pixel format (
RGBA) - Replaced
GL_TEXTURE_RECTANGLE_NVwith standardGL_TEXTURE_RECTANGLE - Replaced
std::to_wstringwithLongToWStringin the main menu - Removed all references to haptics and HaptX code
- Removed SDL2-specific code related to device broadcasting, sleeping and out-of-focus window interactions