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Changelog

v1.4.6-win32-release (currently in public testing)

  • 067186b Added customizable top menu font color settings
  • bc98941 Added map cache version number detection
  • 0d132a5 Added "Reset List" button for Custom Story menu
  • b1de39b Added string localization for hardcoded texts (Finnish and German translation by @phnxs and ANDREWJOHN5)
  • ef6c70e Decoupled timers and scripts to use their own functions instead of using the same "Run" function
  • c2d7155 Fixed buggy enemy collision behavior
  • b496952 Fixed custom story pictures not being wiped when another custom story was selected
  • 73424fd Fixed invalid serialization of coins needed to unlock chests
  • 8c946b1 Fixed missing xinput support
  • 5c29b95 Fixed the SDL backquote/grave (`) key which incorrectly returned as a backslash (\)
  • 45bda0f Removed fake anti-aliasing shader (Edge Smoothing)
  • 7491cc4 Replaced loading icons from loose bitmaps with header-based RWops in the executable
  • 0a3de4d Replaced OpenAL with OpenAL-Soft
  • 1731b30 Restored unused Penumbra-style head leaning behavior

v1.4.5-win32-release

  • 19dc606 Added LUXPROP_OBJECT_BREAKABLE_WORKAROUND preprocessor definition for breakable objects
  • 0080872 Disabled UpdateLogActive by default to fix severe performance degradation on first launch
  • 2d5dd97 Fixed Aspect, FOV, Lean, and Roll goals
  • 759d6ad Fixed a failure to copy darkness sanity drain variable
  • b821937 Fixed a persistent sanity flash when opening Inventory or Journal
  • 5573ad5 Fixed enemy sight range multiplication after the player drew their lantern
  • 64eef0a Fixed examine area insane messages not appearing
  • a78779f Fixed fly camera typo when the player's sanity was too low
  • 45b4bcb Fixed fullscreen boolean that used to return as an integer value
  • 5d97e08 Fixed insanity event boolean that returned as nothing
  • 5146d49 Fixed mipmap generation to use GL_SGIS_generate_mipmap instead of the framebuffer object
  • 3bcb545 Fixed non-working player particle system destructor
  • 3c6ec17 Player can now look straight up and down in a 90 degree angle
  • 4f98490 Removed dangerous "suicide" (H) key (eLuxAction_Holster)
  • ffad602 Removed eLuxAction_Holster entry from LuxInputHandler
  • 9c1bbc9 Upgraded OpenGL cube map constants to not use ARB extension

v1.4.4-win32-release

  • Account for portable backport effort by creating settings and screenshot folders in Amnesia game directory
  • Added customizable 24-bit bitmap icon which can be set as the icon for the game's title bar
  • Fixed buggy screenshots that used an incorrect pixel format (RGBA)
  • Replaced GL_TEXTURE_RECTANGLE_NV with standard GL_TEXTURE_RECTANGLE
  • Replaced std::to_wstring with LongToWString in the main menu
  • Removed all references to haptics and HaptX code
  • Removed SDL2-specific code related to device broadcasting, sleeping and out-of-focus window interactions