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core-euler
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backgammon
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refactor(client): Overhaul GameRoom for optimistic UI and flexible moves
Linter
#165:
Commit
ba77579
pushed by
core-euler
28s
main
main
28s
View workflow file
fix(client): Restore GameRoom useEffect and re-apply move logic
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#164:
Commit
5379fb9
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core-euler
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main
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feat(client): Implement interactive checker movement
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#163:
Commit
fab7228
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core-euler
26s
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main
26s
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fix(client): Implement correct logic for joining existing rooms
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#162:
Commit
e20ca35
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core-euler
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main
23s
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fix: Handle undefined roomState in LobbyRoom
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#161:
Commit
bb43378
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main
26s
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fix: Make lobby room list persistent by querying matchMaker
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#160:
Commit
cb87351
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main
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fix: Persist LobbyRoom and handle undefined roomId on remove
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#159:
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86b4481
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core-euler
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main
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fix: Resolve Docker build and TypeScript errors
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#158:
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5ba1d8b
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core-euler
28s
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main
28s
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fixing rooms list on lobby
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#157:
Commit
6b08d6a
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29s
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main
29s
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add logs to back of rooms
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#156:
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4fb46a1
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main
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second player cant see game room in lobby, fixing double dice
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#155:
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b69d766
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main
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Game room design fixed, lets try
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#154:
Commit
b36720e
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GameRoom - yepp, remove overlay with logs
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#153:
Commit
acc56af
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main
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waiting for oppenent - greate, looking for gameRoom
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#152:
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8cd3be0
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core-euler
23s
main
main
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fixin game enter, added docs
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#151:
Commit
0cc116c
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main
25s
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fixin game enter
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#150:
Commit
95455f5
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main
25s
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change port 3001-3003
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#149:
Commit
2def04e
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core-euler
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main
main
26s
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fix: add protection against undefined state and default gameState
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#148:
Commit
8777246
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main
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fix: send JSON state via broadcast and add client handler
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#147:
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0ec815c
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main
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fix: add forced state broadcast to client after join
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#146:
Commit
2433559
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fix: set currentPlayer for first player and add final state logging
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#145:
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7a3c7fc
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debug: add logging to BackgammonRoom onJoin and setupBoard
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#144:
Commit
f974180
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fix: use room.roomId instead of room.id for navigation
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#143:
Commit
86105ad
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main
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debug: add logging to GameRoom and colyseusService
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#142:
Commit
9446dcc
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fix: use joinById instead of consumeSeatReservation
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#141:
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14929d6
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