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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
using Xunit.Abstractions;
namespace System.Net.Sockets.Tests
{
// Abstract base class for various different socket "modes" (sync, async, etc)
// See SendReceive.cs for usage
public abstract class SocketHelperBase
{
public abstract Task<Socket> AcceptAsync(Socket s);
public abstract Task<(Socket socket, byte[] buffer)> AcceptAsync(Socket s, int receiveSize);
public abstract Task<Socket> AcceptAsync(Socket s, Socket acceptSocket);
public abstract Task ConnectAsync(Socket s, EndPoint endPoint);
public abstract Task MultiConnectAsync(Socket s, IPAddress[] addresses, int port);
public abstract Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer);
public abstract Task<SocketReceiveFromResult> ReceiveFromAsync(
Socket s, ArraySegment<byte> buffer, EndPoint endPoint);
public abstract Task<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(
Socket s, ArraySegment<byte> buffer, EndPoint endPoint);
public abstract Task<int> ReceiveAsync(Socket s, IList<ArraySegment<byte>> bufferList);
public abstract Task<int> SendAsync(Socket s, ArraySegment<byte> buffer);
public abstract Task<int> SendAsync(Socket s, IList<ArraySegment<byte>> bufferList);
public abstract Task<int> SendToAsync(Socket s, ArraySegment<byte> buffer, EndPoint endpoint);
public abstract Task SendFileAsync(Socket s, string fileName);
public abstract Task SendFileAsync(Socket s, string fileName, ArraySegment<byte> preBuffer, ArraySegment<byte> postBuffer, TransmitFileOptions flags);
public abstract Task DisconnectAsync(Socket s, bool reuseSocket);
public virtual bool GuaranteedSendOrdering => true;
public virtual bool ValidatesArrayArguments => true;
public virtual bool UsesSync => false;
public virtual bool UsesApm => false;
public virtual bool UsesEap => false;
public virtual bool DisposeDuringOperationResultsInDisposedException => false;
public virtual bool ConnectAfterDisconnectResultsInInvalidOperationException => false;
public virtual bool SupportsMultiConnect => true;
public virtual bool SupportsAcceptIntoExistingSocket => true;
public virtual bool SupportsAcceptReceive => false;
public virtual bool SupportsSendFileSlicing => false;
public virtual void Listen(Socket s, int backlog) { s.Listen(backlog); }
public virtual void ConfigureNonBlocking(Socket s) { }
}
public class SocketHelperArraySync : SocketHelperBase
{
public override Task<Socket> AcceptAsync(Socket s) =>
Task.Run(() => s.Accept());
public override Task<(Socket socket, byte[] buffer)> AcceptAsync(Socket s, int receiveSize) => throw new NotSupportedException();
public override Task<Socket> AcceptAsync(Socket s, Socket acceptSocket) => throw new NotSupportedException();
public override Task ConnectAsync(Socket s, EndPoint endPoint) =>
Task.Run(() => s.Connect(endPoint));
public override Task MultiConnectAsync(Socket s, IPAddress[] addresses, int port) =>
Task.Run(() => s.Connect(addresses, port));
public override Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer) =>
Task.Run(() => s.Receive(buffer.Array, buffer.Offset, buffer.Count, SocketFlags.None));
public override Task<int> ReceiveAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
Task.Run(() => s.Receive(bufferList, SocketFlags.None));
public override Task<SocketReceiveFromResult> ReceiveFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
Task.Run(() =>
{
int received = s.ReceiveFrom(buffer.Array, buffer.Offset, buffer.Count, SocketFlags.None, ref endPoint);
return new SocketReceiveFromResult
{
ReceivedBytes = received,
RemoteEndPoint = endPoint
};
});
public override Task<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
Task.Run(() =>
{
SocketFlags socketFlags = SocketFlags.None;
IPPacketInformation ipPacketInformation;
int received = s.ReceiveMessageFrom(buffer.Array, buffer.Offset, buffer.Count, ref socketFlags, ref endPoint, out ipPacketInformation);
return new SocketReceiveMessageFromResult
{
ReceivedBytes = received,
SocketFlags = socketFlags,
RemoteEndPoint = endPoint,
PacketInformation = ipPacketInformation
};
});
public override Task<int> SendAsync(Socket s, ArraySegment<byte> buffer) =>
Task.Run(() => s.Send(buffer.Array, buffer.Offset, buffer.Count, SocketFlags.None));
public override Task<int> SendAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
Task.Run(() => s.Send(bufferList, SocketFlags.None));
public override Task<int> SendToAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
Task.Run(() => s.SendTo(buffer.Array, buffer.Offset, buffer.Count, SocketFlags.None, endPoint));
public override Task SendFileAsync(Socket s, string fileName) => Task.Run(() => s.SendFile(fileName));
public override Task SendFileAsync(Socket s, string fileName, ArraySegment<byte> preBuffer, ArraySegment<byte> postBuffer, TransmitFileOptions flags) =>
Task.Run(() => s.SendFile(fileName, preBuffer.Array, postBuffer.Array, flags));
public override Task DisconnectAsync(Socket s, bool reuseSocket) =>
Task.Run(() => s.Disconnect(reuseSocket));
public override bool GuaranteedSendOrdering => false;
public override bool UsesSync => true;
public override bool ConnectAfterDisconnectResultsInInvalidOperationException => true;
public override bool SupportsAcceptIntoExistingSocket => false;
}
public sealed class SocketHelperSyncForceNonBlocking : SocketHelperArraySync
{
public override Task<Socket> AcceptAsync(Socket s) =>
Task.Run(() => { Socket accepted = s.Accept(); accepted.ForceNonBlocking(true); return accepted; });
public override Task ConnectAsync(Socket s, EndPoint endPoint) =>
Task.Run(() => { s.ForceNonBlocking(true); s.Connect(endPoint); });
public override void Listen(Socket s, int backlog)
{
s.Listen(backlog);
s.ForceNonBlocking(true);
}
public override void ConfigureNonBlocking(Socket s) => s.ForceNonBlocking(true);
}
public sealed class SocketHelperApm : SocketHelperBase
{
public override bool DisposeDuringOperationResultsInDisposedException => true;
public override bool SupportsAcceptReceive => true;
public override Task<Socket> AcceptAsync(Socket s) =>
Task.Factory.FromAsync(s.BeginAccept, s.EndAccept, null);
public override async Task<(Socket socket, byte[] buffer)> AcceptAsync(Socket s, int receiveSize)
{
byte[] buffer = null;
IAsyncResult BeginAccept(AsyncCallback callback, object state) => s.BeginAccept(receiveSize, callback, state);
Socket EndAccept(IAsyncResult iar) => s.EndAccept(out buffer, iar);
Socket socket = await Task.Factory.FromAsync(BeginAccept, EndAccept, null);
return (socket, buffer);
}
public override Task<Socket> AcceptAsync(Socket s, Socket acceptSocket) =>
Task.Factory.FromAsync(
(callback, state) => s.BeginAccept(acceptSocket, 0, callback, state),
result => s.EndAccept(out _, out _, result),
null);
public override Task ConnectAsync(Socket s, EndPoint endPoint) =>
Task.Factory.FromAsync(s.BeginConnect, s.EndConnect, endPoint, null);
public override Task MultiConnectAsync(Socket s, IPAddress[] addresses, int port) =>
Task.Factory.FromAsync(s.BeginConnect, s.EndConnect, addresses, port, null);
public override Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer) =>
Task.Factory.FromAsync((callback, state) =>
s.BeginReceive(buffer.Array, buffer.Offset, buffer.Count, SocketFlags.None, callback, state),
s.EndReceive, null);
public override Task<int> ReceiveAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
Task.Factory.FromAsync(s.BeginReceive, s.EndReceive, bufferList, SocketFlags.None, null);
public override Task<SocketReceiveFromResult> ReceiveFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint)
{
var tcs = new TaskCompletionSource<SocketReceiveFromResult>();
s.BeginReceiveFrom(buffer.Array, buffer.Offset, buffer.Count, SocketFlags.None, ref endPoint, iar =>
{
try
{
int receivedBytes = s.EndReceiveFrom(iar, ref endPoint);
tcs.TrySetResult(new SocketReceiveFromResult
{
ReceivedBytes = receivedBytes,
RemoteEndPoint = endPoint
});
}
catch (Exception e) { tcs.TrySetException(e); }
}, null);
return tcs.Task;
}
public override Task<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint)
{
var tcs = new TaskCompletionSource<SocketReceiveMessageFromResult>();
SocketFlags socketFlags = SocketFlags.None;
s.BeginReceiveMessageFrom(buffer.Array, buffer.Offset, buffer.Count, socketFlags, ref endPoint, iar =>
{
try
{
int receivedBytes = s.EndReceiveMessageFrom(iar, ref socketFlags, ref endPoint, out IPPacketInformation ipPacketInformation);
var result = new SocketReceiveMessageFromResult
{
ReceivedBytes = receivedBytes,
SocketFlags = socketFlags,
RemoteEndPoint = endPoint,
PacketInformation = ipPacketInformation
};
tcs.TrySetResult(result);
}
catch (Exception e) { tcs.TrySetException(e); }
}, null);
return tcs.Task;
}
public override Task<int> SendAsync(Socket s, ArraySegment<byte> buffer) =>
Task.Factory.FromAsync((callback, state) =>
s.BeginSend(buffer.Array, buffer.Offset, buffer.Count, SocketFlags.None, callback, state),
s.EndSend, null);
public override Task<int> SendAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
Task.Factory.FromAsync(s.BeginSend, s.EndSend, bufferList, SocketFlags.None, null);
public override Task<int> SendToAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
Task.Factory.FromAsync(
(callback, state) => s.BeginSendTo(buffer.Array, buffer.Offset, buffer.Count, SocketFlags.None, endPoint, callback, state),
s.EndSendTo, null);
public override Task SendFileAsync(Socket s, string fileName) =>
Task.Factory.FromAsync(
(callback, state) => s.BeginSendFile(fileName, callback, state),
s.EndSendFile, null);
public override Task SendFileAsync(Socket s, string fileName, ArraySegment<byte> preBuffer, ArraySegment<byte> postBuffer, TransmitFileOptions flags) =>
Task.Factory.FromAsync(
(callback, state) => s.BeginSendFile(fileName, preBuffer.Array, postBuffer.Array, flags, callback, state),
s.EndSendFile, null);
public override Task DisconnectAsync(Socket s, bool reuseSocket) =>
Task.Factory.FromAsync(
(callback, state) => s.BeginDisconnect(reuseSocket, callback, state),
s.EndDisconnect, null);
public override bool UsesApm => true;
}
// This class elides the SocketFlags argument in calls where possible.
// SocketHelperCancellableTask does pass a SocketFlags argument where possible.
// Together they provide coverage for overloads with and without SocketFlags.
public class SocketHelperTask : SocketHelperBase
{
public override Task<Socket> AcceptAsync(Socket s) =>
s.AcceptAsync();
public override Task<(Socket socket, byte[] buffer)> AcceptAsync(Socket s, int receiveSize)
=> throw new NotSupportedException();
public override Task<Socket> AcceptAsync(Socket s, Socket acceptSocket) =>
s.AcceptAsync(acceptSocket);
public override Task ConnectAsync(Socket s, EndPoint endPoint) =>
s.ConnectAsync(endPoint);
public override Task MultiConnectAsync(Socket s, IPAddress[] addresses, int port) =>
s.ConnectAsync(addresses, port);
public override Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer) =>
s.ReceiveAsync(buffer);
public override Task<int> ReceiveAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
s.ReceiveAsync(bufferList);
public override Task<SocketReceiveFromResult> ReceiveFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
s.ReceiveFromAsync(buffer, endPoint);
public override Task<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
s.ReceiveMessageFromAsync(buffer, endPoint);
public override Task<int> SendAsync(Socket s, ArraySegment<byte> buffer) =>
s.SendAsync(buffer);
public override Task<int> SendAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
s.SendAsync(bufferList);
public override Task<int> SendToAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
s.SendToAsync(buffer, endPoint);
public override Task SendFileAsync(Socket s, string fileName) =>
s.SendFileAsync(fileName).AsTask();
public override Task SendFileAsync(Socket s, string fileName, ArraySegment<byte> preBuffer, ArraySegment<byte> postBuffer, TransmitFileOptions flags) =>
s.SendFileAsync(fileName, preBuffer, postBuffer, flags).AsTask();
public override Task DisconnectAsync(Socket s, bool reuseSocket) =>
s.DisconnectAsync(reuseSocket).AsTask();
}
// Same as above, but call the CancellationToken overloads where possible
public class SocketHelperCancellableTask : SocketHelperBase
{
// Use a cancellable CancellationToken that we never cancel so that implementations can't just elide handling the CancellationToken.
private readonly CancellationTokenSource _cts = new CancellationTokenSource();
// This variant is typically working with Memory<T> overloads.
public override bool ValidatesArrayArguments => false;
public override Task<Socket> AcceptAsync(Socket s) =>
s.AcceptAsync(_cts.Token).AsTask();
public override Task<(Socket socket, byte[] buffer)> AcceptAsync(Socket s, int receiveSize)
=> throw new NotSupportedException();
public override Task<Socket> AcceptAsync(Socket s, Socket acceptSocket) =>
s.AcceptAsync(acceptSocket, _cts.Token).AsTask();
public override Task ConnectAsync(Socket s, EndPoint endPoint) =>
s.ConnectAsync(endPoint, _cts.Token).AsTask();
public override Task MultiConnectAsync(Socket s, IPAddress[] addresses, int port) =>
s.ConnectAsync(addresses, port, _cts.Token).AsTask();
public override Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer) =>
s.ReceiveAsync(buffer, SocketFlags.None, _cts.Token).AsTask();
public override Task<int> ReceiveAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
s.ReceiveAsync(bufferList, SocketFlags.None);
public override Task<SocketReceiveFromResult> ReceiveFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
s.ReceiveFromAsync(buffer, SocketFlags.None, endPoint, _cts.Token).AsTask();
public override Task<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
s.ReceiveMessageFromAsync(buffer, SocketFlags.None, endPoint, _cts.Token).AsTask();
public override Task<int> SendAsync(Socket s, ArraySegment<byte> buffer) =>
s.SendAsync(buffer, SocketFlags.None, _cts.Token).AsTask();
public override Task<int> SendAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
s.SendAsync(bufferList, SocketFlags.None);
public override Task<int> SendToAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
s.SendToAsync(buffer, SocketFlags.None, endPoint, _cts.Token).AsTask() ;
public override Task SendFileAsync(Socket s, string fileName) =>
s.SendFileAsync(fileName, _cts.Token).AsTask();
public override Task SendFileAsync(Socket s, string fileName, ArraySegment<byte> preBuffer, ArraySegment<byte> postBuffer, TransmitFileOptions flags) =>
s.SendFileAsync(fileName, preBuffer, postBuffer, flags, _cts.Token).AsTask();
public override Task DisconnectAsync(Socket s, bool reuseSocket) =>
s.DisconnectAsync(reuseSocket, _cts.Token).AsTask();
}
public sealed class SocketHelperEap : SocketHelperBase
{
public override bool UsesEap => true;
public override bool ValidatesArrayArguments => false;
public override bool SupportsAcceptReceive => PlatformDetection.IsWindows;
public override Task<Socket> AcceptAsync(Socket s) =>
InvokeAsync(s, e => e.AcceptSocket, e => s.AcceptAsync(e));
public override Task<(Socket socket, byte[] buffer)> AcceptAsync(Socket s, int receiveSize) =>
InvokeAsync(s, e =>
{
byte[] buffer = new byte[receiveSize];
Array.Copy(e.Buffer, buffer, receiveSize);
return (e.AcceptSocket, buffer);
}, e =>
{
// The buffer needs to be large enough for the two special sockaddr buffers that AcceptEx requires
// see comments SocketAsyncEventArgs.StartOperationAccept()
int bufferLength = receiveSize + 2 * (72 + 16); // 2 * (IPV6 size + 16)
e.SetBuffer(new byte[bufferLength], 0, bufferLength);
return s.AcceptAsync(e);
});
public override Task<Socket> AcceptAsync(Socket s, Socket acceptSocket) =>
InvokeAsync(s, e => e.AcceptSocket, e =>
{
e.AcceptSocket = acceptSocket;
return s.AcceptAsync(e);
});
public override Task ConnectAsync(Socket s, EndPoint endPoint) =>
InvokeAsync(s, e => true, e =>
{
e.RemoteEndPoint = endPoint;
return s.ConnectAsync(e);
});
public override Task MultiConnectAsync(Socket s, IPAddress[] addresses, int port) => throw new NotSupportedException();
public override Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer) =>
InvokeAsync(s, e => e.BytesTransferred, e =>
{
e.SetBuffer(buffer.Array, buffer.Offset, buffer.Count);
return s.ReceiveAsync(e);
});
public override Task<int> ReceiveAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
InvokeAsync(s, e => e.BytesTransferred, e =>
{
e.BufferList = bufferList;
return s.ReceiveAsync(e);
});
public override Task<SocketReceiveFromResult> ReceiveFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
InvokeAsync(s, e => new SocketReceiveFromResult { ReceivedBytes = e.BytesTransferred, RemoteEndPoint = e.RemoteEndPoint }, e =>
{
e.SetBuffer(buffer.Array, buffer.Offset, buffer.Count);
e.RemoteEndPoint = endPoint;
return s.ReceiveFromAsync(e);
});
public override Task<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
InvokeAsync(s,
e => new SocketReceiveMessageFromResult
{
ReceivedBytes = e.BytesTransferred,
RemoteEndPoint = e.RemoteEndPoint,
SocketFlags = e.SocketFlags,
PacketInformation = e.ReceiveMessageFromPacketInfo
},
e =>
{
e.SetBuffer(buffer.Array, buffer.Offset, buffer.Count);
e.RemoteEndPoint = endPoint;
return s.ReceiveMessageFromAsync(e);
});
public override Task<int> SendAsync(Socket s, ArraySegment<byte> buffer) =>
InvokeAsync(s, e => e.BytesTransferred, e =>
{
e.SetBuffer(buffer.Array, buffer.Offset, buffer.Count);
return s.SendAsync(e);
});
public override Task<int> SendAsync(Socket s, IList<ArraySegment<byte>> bufferList) =>
InvokeAsync(s, e => e.BytesTransferred, e =>
{
e.BufferList = bufferList;
return s.SendAsync(e);
});
public override Task<int> SendToAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
InvokeAsync(s, e => e.BytesTransferred, e =>
{
e.SetBuffer(buffer.Array, buffer.Offset, buffer.Count);
e.RemoteEndPoint = endPoint;
return s.SendToAsync(e);
});
public override Task SendFileAsync(Socket s, string fileName) => throw new NotSupportedException();
public override Task SendFileAsync(Socket s, string fileName, ArraySegment<byte> preBuffer, ArraySegment<byte> postBuffer, TransmitFileOptions flags) => throw new NotSupportedException();
public override Task DisconnectAsync(Socket s, bool reuseSocket) =>
InvokeAsync(s, e => true, e =>
{
e.DisconnectReuseSocket = reuseSocket;
return s.DisconnectAsync(e);
});
private static Task<TResult> InvokeAsync<TResult>(
Socket s,
Func<SocketAsyncEventArgs, TResult> getResult,
Func<SocketAsyncEventArgs, bool> invoke)
{
var tcs = new TaskCompletionSource<TResult>();
var saea = new SocketAsyncEventArgs();
EventHandler<SocketAsyncEventArgs> handler = (_, e) =>
{
if (e.SocketError == SocketError.Success)
tcs.SetResult(getResult(e));
else
tcs.SetException(new SocketException((int)e.SocketError));
saea.Dispose();
};
saea.Completed += handler;
if (!invoke(saea))
handler(s, saea);
return tcs.Task;
}
public override bool SupportsMultiConnect => false;
}
public abstract class SocketTestHelperBase<T> : MemberDatas
where T : SocketHelperBase, new()
{
private readonly T _socketHelper;
public readonly ITestOutputHelper _output;
public SocketTestHelperBase(ITestOutputHelper output)
{
_socketHelper = new T();
_output = output;
}
//
// Methods that delegate to SocketHelper implementation
//
public Task<Socket> AcceptAsync(Socket s) => _socketHelper.AcceptAsync(s);
public Task<(Socket socket, byte[] buffer)> AcceptAsync(Socket s, int receiveSize) => _socketHelper.AcceptAsync(s, receiveSize);
public Task<Socket> AcceptAsync(Socket s, Socket acceptSocket) => _socketHelper.AcceptAsync(s, acceptSocket);
public Task ConnectAsync(Socket s, EndPoint endPoint) => _socketHelper.ConnectAsync(s, endPoint);
public Task MultiConnectAsync(Socket s, IPAddress[] addresses, int port) => _socketHelper.MultiConnectAsync(s, addresses, port);
public Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer) => _socketHelper.ReceiveAsync(s, buffer);
public Task<SocketReceiveFromResult> ReceiveFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
_socketHelper.ReceiveFromAsync(s, buffer, endPoint);
public Task<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
_socketHelper.ReceiveMessageFromAsync(s, buffer, endPoint);
public Task<int> ReceiveAsync(Socket s, IList<ArraySegment<byte>> bufferList) => _socketHelper.ReceiveAsync(s, bufferList);
public Task<int> SendAsync(Socket s, ArraySegment<byte> buffer) => _socketHelper.SendAsync(s, buffer);
public Task<int> SendAsync(Socket s, IList<ArraySegment<byte>> bufferList) => _socketHelper.SendAsync(s, bufferList);
public Task<int> SendToAsync(Socket s, ArraySegment<byte> buffer, EndPoint endpoint) => _socketHelper.SendToAsync(s, buffer, endpoint);
public Task SendFileAsync(Socket s, string fileName) => _socketHelper.SendFileAsync(s, fileName);
public Task SendFileAsync(Socket s, string fileName, ArraySegment<byte> preBuffer, ArraySegment<byte> postBuffer, TransmitFileOptions flags) =>
_socketHelper.SendFileAsync(s, fileName, preBuffer, postBuffer, flags);
public Task DisconnectAsync(Socket s, bool reuseSocket) => _socketHelper.DisconnectAsync(s, reuseSocket);
public bool GuaranteedSendOrdering => _socketHelper.GuaranteedSendOrdering;
public bool ValidatesArrayArguments => _socketHelper.ValidatesArrayArguments;
public bool UsesSync => _socketHelper.UsesSync;
public bool UsesApm => _socketHelper.UsesApm;
public bool UsesEap => _socketHelper.UsesEap;
public bool DisposeDuringOperationResultsInDisposedException => _socketHelper.DisposeDuringOperationResultsInDisposedException;
public bool ConnectAfterDisconnectResultsInInvalidOperationException => _socketHelper.ConnectAfterDisconnectResultsInInvalidOperationException;
public bool SupportsMultiConnect => _socketHelper.SupportsMultiConnect;
public bool SupportsAcceptIntoExistingSocket => _socketHelper.SupportsAcceptIntoExistingSocket;
public bool SupportsAcceptReceive => _socketHelper.SupportsAcceptReceive;
public bool SupportsSendFileSlicing => _socketHelper.SupportsSendFileSlicing;
public void Listen(Socket s, int backlog) => _socketHelper.Listen(s, backlog);
public void ConfigureNonBlocking(Socket s) => _socketHelper.ConfigureNonBlocking(s);
// A helper method to observe exceptions on sync paths of async variants.
// In that case, exceptions should be seen without awaiting completion.
// Synchronous variants are started on a separate thread using Task.Run(), therefore we should await the task.
protected async Task<TException> AssertThrowsSynchronously<TException>(Func<Task> testCode)
where TException : Exception
{
if (UsesSync)
{
return await Assert.ThrowsAsync<TException>(testCode);
}
else
{
return Assert.Throws<TException>(() => { _ = testCode(); });
}
}
}
// This class elides the SocketFlags argument in calls where possible.
// SocketHelperArraySync does pass a SocketFlags argument where possible.
// Together they provide coverage for overloads with and without SocketFlags.
public class SocketHelperSpanSync : SocketHelperArraySync
{
public override bool ValidatesArrayArguments => false;
public override Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer) =>
Task.Run(() => s.Receive((Span<byte>)buffer));
public override Task<int> SendAsync(Socket s, ArraySegment<byte> buffer) =>
Task.Run(() => s.Send((ReadOnlySpan<byte>)buffer));
public override Task<SocketReceiveFromResult> ReceiveFromAsync(Socket s, ArraySegment<byte> buffer,
EndPoint endPoint) =>
Task.Run(() =>
{
int received = s.ReceiveFrom((Span<byte>)buffer, ref endPoint);
return new SocketReceiveFromResult
{
ReceivedBytes = received,
RemoteEndPoint = endPoint,
};
});
public override Task<int> SendToAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
Task.Run(() => s.SendTo((ReadOnlySpan<byte>)buffer, endPoint));
public override Task<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(Socket s, ArraySegment<byte> buffer, EndPoint endPoint) =>
Task.Run(() =>
{
SocketFlags socketFlags = SocketFlags.None;
IPPacketInformation ipPacketInformation;
int received = s.ReceiveMessageFrom((Span<byte>)buffer, ref socketFlags, ref endPoint, out ipPacketInformation);
return new SocketReceiveMessageFromResult
{
ReceivedBytes = received,
SocketFlags = socketFlags,
RemoteEndPoint = endPoint,
PacketInformation = ipPacketInformation
};
});
public override Task SendFileAsync(Socket s, string fileName, ArraySegment<byte> preBuffer, ArraySegment<byte> postBuffer, TransmitFileOptions flags) =>
Task.Run(() => s.SendFile(fileName, preBuffer, postBuffer, flags));
public override bool UsesSync => true;
public override bool SupportsSendFileSlicing => true;
}
public sealed class SocketHelperSpanSyncForceNonBlocking : SocketHelperSpanSync
{
public override bool ValidatesArrayArguments => false;
public override Task<Socket> AcceptAsync(Socket s) =>
Task.Run(() => { s.ForceNonBlocking(true); Socket accepted = s.Accept(); accepted.ForceNonBlocking(true); return accepted; });
public override Task ConnectAsync(Socket s, EndPoint endPoint) =>
Task.Run(() => { s.ForceNonBlocking(true); s.Connect(endPoint); });
public override void ConfigureNonBlocking(Socket s) => s.ForceNonBlocking(true);
}
public sealed class SocketHelperMemoryArrayTask : SocketHelperTask
{
public override bool ValidatesArrayArguments => false;
public override Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer) =>
s.ReceiveAsync((Memory<byte>)buffer, SocketFlags.None).AsTask();
public override Task<int> SendAsync(Socket s, ArraySegment<byte> buffer) =>
s.SendAsync((ReadOnlyMemory<byte>)buffer, SocketFlags.None).AsTask();
}
public sealed class SocketHelperMemoryNativeTask : SocketHelperTask
{
public override bool ValidatesArrayArguments => false;
public override async Task<int> ReceiveAsync(Socket s, ArraySegment<byte> buffer)
{
using (var m = new NativeMemoryManager(buffer.Count))
{
int bytesReceived = await s.ReceiveAsync(m.Memory, SocketFlags.None).ConfigureAwait(false);
m.Memory.Span.Slice(0, bytesReceived).CopyTo(buffer.AsSpan());
return bytesReceived;
}
}
public override async Task<int> SendAsync(Socket s, ArraySegment<byte> buffer)
{
using (var m = new NativeMemoryManager(buffer.Count))
{
buffer.AsSpan().CopyTo(m.Memory.Span);
return await s.SendAsync(m.Memory, SocketFlags.None).ConfigureAwait(false);
}
}
}
//
// MemberDatas that are generally useful
//
public abstract class MemberDatas
{
public static readonly object[][] Loopbacks = new[]
{
new object[] { IPAddress.Loopback },
new object[] { IPAddress.IPv6Loopback },
};
public static readonly object[][] LoopbacksAndBuffers = new object[][]
{
new object[] { IPAddress.IPv6Loopback, true },
new object[] { IPAddress.IPv6Loopback, false },
new object[] { IPAddress.Loopback, true },
new object[] { IPAddress.Loopback, false },
};
}
//
// Utility stuff
//
internal struct FakeArraySegment
{
public byte[] Array;
public int Offset;
public int Count;
public ArraySegment<byte> ToActual()
{
ArraySegmentWrapper wrapper = default(ArraySegmentWrapper);
wrapper.Fake = this;
return wrapper.Actual;
}
}
[StructLayout(LayoutKind.Explicit)]
internal struct ArraySegmentWrapper
{
[FieldOffset(0)] public ArraySegment<byte> Actual;
[FieldOffset(0)] public FakeArraySegment Fake;
}
}