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[COLOR="DeepSkyBlue"] 4.6.13 (153)[/COLOR]:
[LIST]
[*] Performance improvements.
[*] Fixed subtle sorting errors.
[/LIST]
[COLOR="DeepSkyBlue"] 4.6.12 (152)[/COLOR]:
[LIST]
[*] Fix corrupted (missing an entire directory) AutoCategory zip file that was released.
[/LIST]
[COLOR="DeepSkyBlue"] 4.6.11 (151)[/COLOR]:
[LIST]
[*] Fix AutoCategory.lua:529 reference to non-existent function RebuildBagCache() that is invoked when you delete all of the rules from an inventory bag.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.10 (150)[/COLOR]
[LIST]
[*] API bump.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.9 (149)[/COLOR]
[LIST]
[*] Fix unorganized inventory for player trading.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.8 (148)[/COLOR]
[LIST]
[*] Fix unorganized inventory for house banks.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.7 (147)[/COLOR]
[LIST]
[*] Fix unorganized inventory for selling to the fence.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.6 (146)[/COLOR]
[LIST]
[*] Fix nil errors from opening inventory in Cyrodiil Vengeance.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.5 (145)[/COLOR]
[LIST]
[*] Revert changes to the FCOIS plugin.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.4 (144)[/COLOR]
[LIST]
[*] Fixed nil value error in Category Settings options.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.3 (143)[/COLOR]
[LIST]
[*] Fixed iscrafted() bug reported by Federale.
[*] More optimizations to HookKeyboard to speed up inventory (especially with guild banks).
[*] Limited caching of retrieved inventory item information.
[*] "Uplifted" table creation to reduce the number of times that tables get created (performance optimization).
[/LIST]
[COLOR="DeepSkyBlue"]4.6.2 (142)[/COLOR]
[LIST]
[*] Implemented atharti's recommended performance improvements in HookKeyboard.lua.
[/LIST]
[COLOR="DeepSkyBlue"]4.6.1 (141)[/COLOR]
[LIST]
[*] Reenabled integration with the addon GridList.
[/LIST]
[COLOR="DeepSkyBlue"]4.6 (140)[/COLOR]
[COLOR="MediumSeaGreen"]Changes to values caused by ESO changes underneath:[/COLOR]
[LIST]
[*] ItemTypes added ([COLOR="MediumSeaGreen"]type()[/COLOR] values): consumable_ability, container_stackable, crafted_ability
[*] SpecializedItemTypes added ([COLOR="MediumSeaGreen"]sptype()[/COLOR] values): consumable_ability, furnishing_attunable_station, group_repair, trophy_tribute_clue
[*] SpecializedItemTypes removed ([COLOR="MediumSeaGreen"]sptype()[/COLOR] values): furnishing_attunable_crafting_station, siege_battle_standard
[*] FilterTypes added ([COLOR="MediumSeaGreen"]filtertype()[/COLOR] values): unused, unused2
[/LIST]
[COLOR="MediumSeaGreen"]Other Changes:[/COLOR]
[LIST]
[*] Restored the ability for the "AC: Get itemId" context menu entry to write to the chat window.
[*] Updated to LibSFUtils 69.
[/LIST]
[COLOR="DeepSkyBlue"]4.5.7 (139)[/COLOR]
[LIST]
[*] Updated to LibSFUtils 68.
[/LIST]
[COLOR="DeepSkyBlue"]4.5.6 (138)[/COLOR]
[LIST]
[*] Temporarily removed the Vengeance inventory support to restore proper categories
[/LIST]
[COLOR="DeepSkyBlue"]4.5.5 (137)[/COLOR]
[LIST]
[*] Fiz BagRuleApi line 121 error.
[/LIST]
[COLOR="DeepSkyBlue"]4.5.4 (136)[/COLOR]
[LIST]
[*] Update ru localization (provided by VChet)
[*] Initial Vengeance inventory support (provided by DakJaniels)
[*] Created mixins for BagRule and Rule structures in SavedVariables
[*] Updated to LibSFUtils 67.
[/LIST]
[COLOR="DeepSkyBlue"]4.5.3 (135)[/COLOR]
[LIST]
[*] Fixed the default rule for Treasure Maps and Surveys.
[/LIST]
[COLOR="DeepSkyBlue"]4.5.2 (134)[/COLOR]
[LIST]
[*] Added new function [COLOR="MediumSeaGreen"]issurvey()[/COLOR] which will return true if the sptype matches "SPECIALIZED_ITEMTYPE_TROPHY_SURVEY_REPORT" (the old-style survey reports) or a localized version of a comparing itemname to the localized version of "Survey Report".
[/LIST]
[COLOR="DeepSkyBlue"]4.5.1 (133)[/COLOR]
[LIST]
[*] Using luacheck to clean up code.
[/LIST]
[COLOR="DeepSkyBlue"]4.5.0 (132)[/COLOR]
[LIST]
[*] Fixed the Add Category section's select category dropdown so that it has values after you choose a new tag.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.9 (131)[/COLOR]
[LIST]
[*] Added "container_stackable" to the possible search of [COLOR="MediumSeaGreen"]sptype()[/COLOR]. This will match for the "Unknown Master Writs" and the "Unidentified Supply Survey" containers. See the "Maps & Surveys" and (new) "Master Writs (All)" predefined category rules for examples of how to use this.
[*] Modified the predefined rule for "Maps & Surveys" to also include the "Unidentified Servey Reports"
[*] Created a new predefined category rule called "Master Writs (All)" which will show the old master writs along with the new unknown master writs.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.8 (130)[/COLOR]:
[LIST]
[*] Converting to LibSFUtils logger wrapper to control if debug-level messages get sent to the LibDebugLogger.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.7 (129)[/COLOR]:
[LIST]
[*] Update to a new version of LibMMediaProvider which changed its name and thereby broke everything that used it prior to this. Now requires the updated LibMediaProvider version 1.1.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.6 (128)[/COLOR]:
[LIST]
[*] Removed debug messages that were likely causing lag.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.5 (127)[/COLOR]:
[LIST]
[*] A new function [COLOR="MediumSeaGreen"]autofurniturecat()[/COLOR] specifically for use with the Furniture Vault.
[*] A new predefined rule tag="Furniture", name="ByCategory" added which uses the new autofurniturecat() to divide up the contents of your Furniture Vault by the categories (conservatory, gallery, undercroft, etc.) of the furniture that you have in it. All you need to do is to add the rule to your Furniture Vault bag with the appropriate priorities that you want.
[*] The combined naming of most automatically generated categories such as autoset(), combined_autoset(), and some of the FCOIS categories will display the category (rule) name as well as a subname in parentheses (like: Set(Mother's Sorrow)). This is controlled by the setting in the General settings called "Show 'Set(name)' for autosets". (It applies to combined_autoset() and the FCOIS categories as well.) This setting mostly ignored for the category names generated by autofurniturecat() and the rule name (and parentheses) is never displayed when it is in the Furniture Vault. If the rule is in any other bag, the rulename will be displayed with the category in parentheses.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.4 (126)[/COLOR]:
[LIST]
[*] New values for the specialized item type (sptype) function: "furnishing_light", "furnishing_seating", "furnishing_crafting_station", and "furnishing_target_dummy". Note: if you use the addon Advanced Filters, you probably don't need to use these because Advanced FIlters will provide them as tabs at the top of the Furniture Vault inventory.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.3 (125)[/COLOR]:
[LIST]
[*] Added spanish language strings for the Furniture Vault as provided by MasterZiggy.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.2 (124)[/COLOR]:
[LIST]
[*] Allow the rules for the Furniture Vault "bag" to save and reload.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.1 (123)[/COLOR]:
[LIST]
[*] Partial support of the new Furniture Vault. Still working on it, but it is usable now.
[*] The istag() function can now be used to search for specific furnitue behaviours such as "readable", "light", and "interactive".
[*] Category rules that a created specifically (and only) for the Furniture Vault do not need to use filtertype("furnishing") as a part of the rule because everything in the Furniture Vault is a furnishing.
[/LIST]
[COLOR="DeepSkyBlue"]4.4.0 (122)[/COLOR]:
[LIST]
[COLOR="Red"]IMPORTANT NOTICE[/COLOR]: This version of AutoCategory changes some of the variables stored in SavedVariables so that the new saved variable file is not entirely compatible with the previous version of AutoCategory. You should save a backup of your AutoCategory.lua saved variable file before starting up ESO with the new version for the first time. Alternatively, you can manually convert backwards by using a text editor to change all of the "runpriority" variable names to "priority" instead, and all "showpriority" variables should be removed entirely for all characters/accounts.[/COLOR]
[*] NEW: In the Bag Settings, the bag priority has been separated into a "run priority" and a "show priority" and both are displayed in the category dropdowp as "catname (run/show)". The run priority sets the order in which rules are run just as the old priority did. The show prioriiity runs AFTER the rules have run to rearrange categories in the order that you specify for display in your inventory window. NOTE: You cannot set separate display priorities for separate parts of a rule which creates a number of categories (in particular the autoset() or some FCOIS rules) These categories (Set(A), Set(B), etc) will all have the same display priority as the parent rule and are otherwise sorted alpahbetically.
[*] NEW: A button ("Show Category Order") in the Bag Settings under the "show priority" slider will open up a window that will show the names of the categories in the order by their "show priority". If you click it again while the window is visible, it will refresh the window with the any changes. Closing "Settings" will automatically dismiss the window (as will simply hitting the X on it).
[*] NEW: A "Category Order Display" window that is brought up by the "Show Category Order" button. You can left click on the entries in the window to select the same entry in Bag Settings - making it easier to adjust show priorities.
[*] NEW: Selecting a category in the Bag Settings section will highlight and make visible the corresponding entry in the "Category Display Order" window.
[*] NEW: A context menu has been added to the "Category Order Display" window so that when you right-click on an entry in the "Category Display Order" window various actions you can call on the category item(s).
[*] NEW: Update language texts for all currently supported languages thanks to Google Translate. Corrections would be welcomed!
[*] Convert from .txt manifest to .addon manifest.
[*] Fixed the color display for a non-hidden category to the color specified in the Appearance Settings.
[*] Fixed the color display for a hidden category to the color specified in the Appearance Settings.
[*] Update minimum version requirement for LibAddonMenu to 38
[*] Update LibCharacterKnowledge Plugin to take advantage of the added knowledge about scribing items. This change allows the CK_IsKnownCat( ... ) to accept "scribing" as a category as well.
[*] Minor optimizations.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.13 (121)[/COLOR]:
[LIST]
[*] Fixed variable name typo that was causing the refresh controls to run multiple times without a wait or a block while already running. Made other miscellaneous optimizations.
[*] Fixed inventory position jumping problem some people see.
[*] Moved overridden (fixed) ZOS code to a separate source file for obviousness's sake.
[*] Some code cleanup.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.12 (120)[/COLOR]:
[LIST]
[*] Fixed error seen while trying to add a New category.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.11 (119)[/COLOR]:
[LIST]
[*] Added in the Russian translations for the previously hardcoded strings thanks to VChet!
[*] Moved the hardcoded "Select Existing Category:" and "Create/Copy a new Category:" from "Bag Settings" into the language strings so that they can be translated in other languages.
[*] Changed the isitemid() function to use the same ZOS api function as the "AC: Get Item Id" menu function so that the itemIds returned should match.
[*] Revert most rule evaluation speedup changes since noone indicated that they made a difference.
[*] Revsed code organization for the user interface portion of the code. [B]This should not affect users at all[/B], just make the code easier to work with for me.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.10 (118)[/COLOR]:
[LIST]
[*] Fixed list updating for non-Backpack bags that got turned off while experimenting with speedups.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.9 (117)[/COLOR]:
[LIST]
[*] Updated Russian language strings as provided by VChet. Thank you!
[/LIST]
[COLOR="DeepSkyBlue"]4.3.8 (116)[/COLOR]:
[LIST]
[*] API bump
[/LIST]
[COLOR="DeepSkyBlue"]4.3.7 (115)[/COLOR]:
[LIST]
[*] Speedup rule evaluation on inventory to redunce lagging.
[*] Fix error reported when adding a new category (reported by artharti), or changing the name of an old category. Also update the add category to bag dropdown list to include the new (or newly-renamed) category.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.6 (114)[/COLOR]:
[LIST]
[*] Removed change that broke the ability to define a new category.
[*] Partially fixed a problem with adding new categories to bags. Once the category is created, you may need to change the selected tag under "Add to Bag" to something else and then change it back for your new category name to appear in the category dropdown list. (But it's better than doing a reloadui to reload the dropdowns!)
[*] Created a preliminary plugin for the addon Dressing Room 2018. This adds the function [COLOR="MediumSeaGreen"]drm_inset(...)[/COLOR] where the argument(s) is the number of the Dressing Room set to look in. This is still a BETA plugin, so if you run Dressing Room 2018 with AutoCategory, please try out the new drm_inset() in one of your categories and report back your results.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.5 (113)[/COLOR]:
[LIST]
[*] Reduced number of times that rules are run on the inventories to speed up processing.
[*] Look for changes in rule configurations to control how much work must be done.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.4 (112)[/COLOR]:
[LIST]
[*] Modified operation of callback for LAM_PanelClose to reduce processing.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.3 (111)[/COLOR]:
[LIST]
[*] Fixed error at AutoCategory_API.lua:187 reported by robayche.
[*] Changed onInventorySlotUpdated to check the provided isNewItem to reduce processing on inventory (i.e. make it faster).
[/LIST]
[COLOR="DeepSkyBlue"]4.3.2 (110/COLOR]
[LIST]
[*] Commented put the AutoCategory.AddRuleFunc() from AutoCategory_RuleFunc.lua that DakJaniels also found in Plugin_API.lua. Embarassing, but non-critical. The newer Plugin_API version had additional safety checking against external plugins, but the RuleFunc version was simpler and less careful. It overwrote the Plugin version before anything would try to execute it. However it could not cause lagging perceived slowdowns because it would simply crash trying to execute a nil instead of a function.In my testing, the change had no detectable (to me) change to opening containers either in the enventory or in the backpack.
[*] Reverted the change to the version 4.3 FCOIS plugin doubled category name change from version 4.3, to work as before, while I consider another way to do what Federale wanted. Apologies.
[/LIST]
[COLOR="DeepSkyBlue"]4.3.1 (109)[/COLOR]:
[LIST]
[*] Fixed error at AutoCategory_API.lua:187 reported by TaxTalis.
[/LIST]
[COLOR="DeepSkyBlue"]4.3 (108)[/COLOR]:
[LIST]
[*] Removed the doubled category name "CatName (CatName)" from all categories that are using the FCOIS plugin's fcois_ismarked() function in a rule. Requested by Federale and after reproducing it I agree that it is really annoying.
[*] Fixed some errors thrown when deleting rules.
[*] Convert to using logger from LibSFUtils. Now requires LibSFUtils v55.
[/LIST]
[COLOR="DeepSkyBlue"]4.2 (107)[/COLOR]:
[LIST]
[*] Fix error being thrown by the fence launder window. The latest version of ZOS code needed to be replicated and modified to allow the Launder window to work with category headers without erroring out.
[/LIST]
[COLOR="DeepSkyBlue"]4.1.9 (106)[/COLOR]:
[LIST]
[*] Fix error being thrown by delete category. Reported by Teroh.
[/LIST]
[COLOR="DeepSkyBlue"]4.1.8 (105)[/COLOR]:
[LIST]
[*] Fix German name formatting for combined_autoset().
[/LIST]
[COLOR="DeepSkyBlue"]4.1.7 (104)[/COLOR]:
[LIST]
[*] Added back in the HooksGamepad.lua file that somehow disappeared from the last (broken) release package.
[/LIST]
[COLOR="DeepSkyBlue"]4.1.6 (103)[/COLOR]:
[LIST]
[*] Default bag settings will not be loaded in as long as you already have bag settings in your saved variables.
[/LIST]
[COLOR="DeepSkyBlue"]4.1.5 (102)[/COLOR]:
[LIST]
[*] Update version number displayed on addon Settings page.
[*] Releasing this version because in testing, categories remain "removed" from bag settings after logout or reloadui. (I think that the problem was fixed in v4.1.4, but I know it's not in this version.)
[/LIST]
[COLOR="DeepSkyBlue"]4.1.4 (101)[/COLOR]:
[LIST]
[*] After consideration, I've added the variable AutoCategory.Inited to the AutoCategory_API.lua to signify that it is protected from deletion the next time that I'm cleaning out unused code. Addon developers can now rely on it continuing to exist.
[*] Fix error thrown when deleting a category.
[/LIST]
[COLOR="DeepSkyBlue"]4.1.3 (100)[/COLOR]:
[LIST]
[*] Fix typo.
[/LIST]
[COLOR="DeepSkyBlue"]4.1.2 (99)[/COLOR]:
[LIST]
[*] Adds back in the AutoCategory.Inited variable for BetterUI users even though AutoCategory does not use it itself. Credit to Daeymon for finding this.
[*] Refactoring.
[/LIST]
[COLOR="DeepSkyBlue"]4.1.1 (98)[/COLOR]:
[LIST]
[*] Fixed the sptype("script") convenience match to properly match against any affix, focus, or signature scripts.
[*] Fix saving newly created categories.
[*] Fixed lack of tags in dropdowns.
[*] Fixed rule duplication in conversion from 3.6.7.
[/LIST]
[COLOR="DeepSkyBlue"]4.1 (97)[/COLOR]:
[LIST]
[*] Integration with GridList returns!!
[/LIST]
[COLOR="DeepSkyBlue"]4.0.2 (96)[/COLOR]:
[LIST]
[*] Fix a problem in rule conversion where a bag is missing from the saved variables. (Reported as: AutoCategory.lua:288: attempt to index a nil value)
[/LIST]
[COLOR="DeepSkyBlue"]4.0 (95)[/COLOR]:
[COLOR="Red"]WARNING: BEFORE YOU UPGRADE - [/COLOR] be sure to back up (make a copy of) your SavedVariables\AutoCategory.lua file. The way that your category rules are stored has changed. This backup will preserve your old rules for you to be able to refer to if necessary.
[LIST]
[*] Documentation in the wiki (help) has been updated and expanded.
[*] Requires the latest version of LibSFUtils (version 52)
[*] A new function [COLOR="MediumSeaGreen"]acctname("@name",...)[/COLOR]. This function takes one or more account names ("@name"s) as parameters and returns true if the current account matches any of the listed names. It returns false if the current account does not match any name in the list. This can be useful for "locking" rules only to trigger on specific accounts if you happen to have multiple accounts.
[*] A new function [COLOR="MediumSeaGreen"]combined_autoset()[/COLOR]. This function behaves similarly to the autoset() function except that perfected set pieces will now be grouped together with their non-perfected set brothers under the non-perfected set name. For instance, the "Saxhleel Champion's Perfected Cuirass" will then get grouped with other "Saxhleel Champion" set items. You should not have both autoset() and combined_autoset() rules assigned to a bag, as the one with the highest priority will win, and the lower priority will have nothing to do (but will still take time to not do it). Requested by Tazmyr.
[*] Added a menu item to the inventory context menu to get the item id for the inventory item that you are hovering over. Bring up the context menu while hovering (usually a right click) and look for the menu item "AC: Get Item Id" to select. It will display a message in chat with the name of the inventory item and its item id (suitable for use with the [COLOR="MediumSeaGreen"]isitemid()[/COLOR] rule function). The item id is identifying the type of the item - not that unique item - so the id will match against other stacks of the same thing in your inventory when evaluating the rule.
[*] User category definitions (rules) have all been made accessible account-wide. (See Category Rule Changes below.) Predefined rules are no longer saved because they don't change.
[*] Made the "Hide Category" ON/OFF only extend halfway across, so that it is not as easy to hit it accidentally while changing the category priority.
[*] The collapses (+/-) on the categories in inventory are going to be reset to Uncollapsed All to begin with. Due to a bug with removing rules from a bag in the bag setting, and removing the corresponding collapse settings for the now removed rule, the saved collapses had become corrupted and filled with settings for rules that weren't even there.
[*] Fixed initial load after first install to provide bag rules for use.
[*] Lots of changes to the UI implementation to make it easier and less fragile (hopefully).
[*] Code cleanup and refactoring. Lots and lots of testing.
[*] Convert to use LibSFUtils event management. (Change should be transparent to users.)
[/LIST]
[COLOR="MediumSlateBlue"]New Scribing-related abilities[/color]]
[LIST]
[*] Update to the UnknownTracker Plugin is provided by keera to look for scripts.
[*] Added the following values for look for in the item types function [COLOR="MediumSeaGreen"]type()[/COLOR]: "grimoire", "scribing", "scribing_ink". Some were provided by saenic and g0thicicecream. Thanks!
[*] Added the following values to look in the specialty item function [COLOR="MediumSeaGreen"]sptype()[/COLOR]: "scribing_ink", "script", "script_focus", "script_signature", "script_affix".
[/LIST]
[COLOR="MediumSlateBlue"]Category Rule Changes[/color]]
[LIST]
[*] Character-specific category definitions (rules) are converted into accountwide rules when that character logs in. The old accountwide rules are converted to the new accountwide list when you log in any one of your characters for the account.
[*] Because of consolodating all of the character and account rules into a single account-wide collection, some of the rules might have been renamed in the conversion (by adding a number after the original name - for instance your customized "Container" category may have been renamed to "Container1".). This has the potential of causing problems with your Bag Settings which also works off of rule names. If you are having a problem, check through the defined categories to find the specific one that you want to be running and add it to your bag as appropriate. (Don't forget to Remove from Bag the old rule that was incorrect!)
[*] [B]Plugins:[/B] For any of you that have privately-built plugins for AutoCategory, the AutoCategory.RegisterPlugin() now has an additional parameter - a list of the predefined rules for your plugin (typically named .predefinedRules). The Initialize() function can still add the predefinedRules to AutoCategory as it has before. The additional parameter is so that AutoCategory can access the plugin pre-defines before the plugin is initialized (to allow the pruning out of plugin predefines from the saved variables). If you do not have any predefines for your plugin, register as before with only the plugin name and the initialize function (or pass in nil for the new third parameter). For examples, see the Plugin files included with AutoCategory.
[*] The saved variables layout has changed. The section "AutoCategorySavedVars" still saves the toon-specific variables and some of the account-wide variables - however, rule definitions have been removed from this section. There is a new section "AutoCatRules" which contains all of the rules accessible to all of the toons of the account.
[*] When you login each toon the first time after upgrading AutoCategory, rule definitions from the old account-wide and old character rules are moved to the new "AutoCatRules" and the pre-defined rules are stripped away.
[*] User-defined rules may be editted and deleted as usual. All user-defined rules are account-wide so that they are available to any toon in an account without having to redefine them over and over again.
[*] Predefined rule/categories are no longer stored in the SavedVariables file. Instead, they are recreated/loaded in when you log in to the game. This allows new or improved pre-defined categories to be available with upgrades to AutoCategory, or upgrades to plugins.
[*] Predefined rules/categories can no longer be editted or deleted. Instead, you can make a copy of a particular predefined rule (changing the name and making it a user-rule) so it can be renamed, editted, or enhanced. The predefined rule will still exist with the old name.
[/LIST]
[COLOR="DeepSkyBlue"]3.6.7 (94)[/COLOR]:
[LIST]
[*] New function [COLOR="MediumSeaGreen"]isitemid()[/COLOR]. This function takes one or more itemId numbers as arguments and returns true if the inventory item being checked has an item Id that matches any one of the ids provided as arguments. Getting itemIds can require advanced skills (or a friend with advanced skills), or else, finding "rule recipes". An example of usage is my new rule called "Thief Supplies" which has the rule definition "islockpick() or isitemid(73753, 73754, 71779, 79504)". The islockpick() is self-explanatory. The item id's are
73753 - Grand Amnesty Edict, 73754 - Leniency Edict, 71779 - Counterfeit Pardon, and 79504 - Unmarked Sack. Note that the advantage to isitemid() over itemname() is that isitemid() is faster (when you have the itemids) and it does not depend on which language your client is set to.
[*] Increased the max wait for update time in order to prevent randomly placed items in inventory categories.
[*] Reduce the number of times that a font is fetched from LibMediaProvider so that it only happens when the font setting is changed - instead of every time a category header is created.
[*] Tested what happens when a font that was set in the Appearance settings disappears from the game because the other addon that installed it was uninstalled. (It defaults back to use the ESO default text font - so it is still readable when you look at the inventory.)
[*] API bump.
[/LIST]
[COLOR="DeepSkyBlue"]3.6.6 (93)[/COLOR]:
[LIST]
[*] Removed item type "spellcrafting_tablet" since it no longer seems to be supported by ZOS. If you use this in item() in your rule(s), it will fail.
[*] Added a new item filter type "quest_quickslot" as a possible parameter for filtertype() since it has been added by ZOS. Don't really know what it does.
[*] Updated required minimum versions of dependencies.
[/LIST]
[COLOR="DeepSkyBlue"]3.6.5 (92)[/COLOR]:
[LIST]
[*] API bump.
[/LIST]
[COLOR="DeepSkyBlue"]3.6.4 (91)[/COLOR]:
[LIST]
[*] Fixed UI error relating to the loading of saved variables for a character that is using character-based rather than account-wide configuration. (Bug reported by Gork)
[*] Added in new aliases for the old ismarked(), isfcoisprotected(), and isfcoisgear() FCOIS functions to be fco_ismarked(), fco_isprotected(), and fco_isgear(). Changed the default FCOIS/AC rules to use fco_ismarked() instead of ismarked(), etc. The old names of functions will still work, but may someday go away.
[/LIST]
[COLOR="DeepSkyBlue"]3.6.3(90)[/COLOR]:
[LIST]
[*] Fixed "Collapse All" context menu option so that it collapses the categories in the inventory when selected. (Bug reported by ZoLatKam)
[/LIST]
[COLOR="DeepSkyBlue"]3.6.2(89)[/COLOR]:
[LIST]
[*] Fixed addon settings so that you do not get a bunch of extra (possibly missing) categories listed in the Bag Settings categories drop down menu. This error was traced down to only occurring when you do not use Account-Wide - it added them anyway. (Reported most recently by Saint-Ange.)
[/LIST]
[COLOR="DeepSkyBlue"]3.6.1(88)[/COLOR]:
[LIST]
[*] Removed debug message that was reporting "throwing away collapse status of ...". (Reported by Slane320). Sorry.
[/LIST]
[COLOR="DeepSkyBlue"]3.6(87)[/COLOR]:
[LIST]
[*] Added an Appearance Setting for a new "Hidden Category Text Color" which allows you to choose what color that a category that was set as Hidden will be displayed as. This will make it readily apparent when you have turned Hidden ON for a category or for "ungrouped" which is where Others is listed as it will make the category name a different color from the non-hidden ones. (Hopefully, this will assist in telling the difference between addon bugs and unfortunate unintended settings.)
[*] Modified the storage of collapsed categories in Saved Variables so that it takes up less space in the file.
[/LIST]
[COLOR="DeepSkyBlue"]3.5.2(86)[/COLOR]:
[LIST]
[*] Possibly corrected a problem reported by Kiasmalyn regarding a UI error getting thrown in AddonMenu.lua.
[/LIST]
[COLOR="DeepSkyBlue"]3.5.1(85)[/COLOR]:
[LIST]
[*] Corrected a problem with [COLOR="MediumSeaGreen"]cannotdecon()[/COLOR] that only affected players who do not have ESO+. For some reason, it just wasn't working properly.
[/LIST]
[COLOR="DeepSkyBlue"]3.5(84)[/COLOR]:
[LIST]
[*] Increased the size of the rule definition edit box to 10 lines (up from 3).
[*] New function [COLOR="MediumSeaGreen"]cannotdecon()[/COLOR]. This function will return true or false depending on if the item can be deconstructed or not. Examples of things that cannot be deconstructed are: jewelry acquired before the Summerset Chapter was released, companion gear, food, potions, etc. Obviously, this is most useful for a rule that picks out items to be deconstructed.
[*] The function [COLOR="MediumSeaGreen"]isinquickslot()[/COLOR] has been fixed.
[*] API bump for Necrom.
[/LIST]
[COLOR="DeepSkyBlue"]3.3(82)[/COLOR]:
[LIST]
[*] Changed functions [COLOR="MediumSeaGreen"]ck_isunknown()[/COLOR] to work for characters in all accounts on the same computer for the current ESO server (NA, Europe, etc.). The [COLOR="MediumSeaGreen"]ck_isunknown()[/COLOR] and [COLOR="MediumSeaGreen"]ck_isunknowncat()[/COLOR] functions require you to have installed the [COLOR="DarkOrange"]LibCharacterKnowledge[/COLOR] addon by @code65536.
[*] Increased the available range of priority numbers for rules to 1-1000. This does not change the already assigned rule priorities, but you now have room to spread out your rules. Just note that if you have hundreds of rules, your inventory/bank access will be SLOW!
[/LIST]
Added alternate names for several addon integration commands. Both the old and new commands are available and the new commands take the same parameters as the old ones:
[LIST]
* Old command [COLOR="MediumSeaGreen"]getpricemm()[/COLOR] - alternate command [COLOR="MediumSeaGreen"]mm_getprice()[/COLOR] - integration with MasterMerchant
* Old command [COLOR="MediumSeaGreen"]getpricettc()[/COLOR] - alternate command [COLOR="MediumSeaGreen"]ttc_getprice()[/COLOR] - integration with Tamriel Trade Centre
* Old command [COLOR="MediumSeaGreen"]getamountttc()[/COLOR] - alternate command [COLOR="MediumSeaGreen"]ttc_getamount()[/COLOR] - integration with Tamriel Trade Centre
[/LIST]
[COLOR="DeepSkyBlue"]3.2.3(81)[/COLOR]:
[LIST]
[*] API bump for Scribes of Fate.
[/LIST]
[COLOR="DeepSkyBlue"]3.2.2(80)[/COLOR]:
[LIST]
[*] API bump for Firesong.
[/LIST]
[COLOR="DeepSkyBlue"]3.2.1(79)[/COLOR]:
[LIST]
[*] Remove debug print statement that was accidentally left behind.
[/LIST]
[COLOR="DeepSkyBlue"]3.2(78)[/COLOR]:
[LIST]
[*] New function [COLOR="MediumSeaGreen"]istag()[/COLOR] requested by BastionNtB. This function will allow you to match against one or more of the "Treasure Types" listed in the tooltip window for the item. This can help you to write rules to look for specific item types you need to acquire for some of the crow quests in Clockwork City.
For instance, some of the Treasure Types you might see are:
Artwork, Cosmetics, Dolls, Drinkware, Fishing Supplies, Games, Grooming Items, Musical Instruments, Oddities, Ritual Objects, Statues, Tools, Trifles and Ornaments, Wall Décor
(If your client runs a language other than English you will see language-appropriate versions of the above.)
You can create a rule to look for items that are games or dolls with the rule "istag('dolls','games')".
The tags that you specify must exactly match the name of the tag type (except that upper-case is ignored). "grooming" will not match "grooming Items" because the second word is missing. Also, "Wall Decor" will not match "Wall Décor" (which has a UTF-8 character instead of a plain 'e').
If you do not specify any tags to look for (just "istag()"), then the function will revert back to the [COLOR="MediumSeaGreen"]istreasure()[/COLOR] function's behaviour.
[*] The additional companion jewelry traits "jewelry_quickened" and "jewelry_focused" have been added. The rest of the companion jewelry traits were already there.
[/LIST]
[COLOR="DeepSkyBlue"]3.1.7(77)[/COLOR]:
[LIST]
[*] Fixed error message during handling of damaged rules.
[/LIST]
[COLOR="DeepSkyBlue"]3.1.6(76)[/COLOR]:
[LIST]
[*] Repair a paste error in the French translations file.
[/LIST]
[COLOR="DeepSkyBlue"]3.1.5(75)[/COLOR]:
[LIST]
[*] New French translations for text in AutoCategory provided by XXXspartiateXXX. Note that you may need to delete your saved variables for AutoCategory in order for the new translations to be used inside your rules.
[*] Fixed visibility so that when changing inventory sorting such as sort by status, name, value or even add-on sorting like quality sort add-on, collapsed categories are hidden, only revealed back when collapsing another category. (Reported by Anntauri)
[/LIST]
[COLOR="DeepSkyBlue"]3.1.4(74)[/COLOR]:
[LIST]
[*] Fix for a nil function call specific to using the Rag Picker.
[/LIST]
[COLOR="DeepSkyBlue"]3.1.3(73)[/COLOR]:
[LIST]
[*] Fix for the handling of craftstation rules (contributed by Kip).
[/LIST]
[COLOR="DeepSkyBlue"]3.1.2(72)[/COLOR]:
[LIST]
[*] Fixed broken isinquickslot() function so it works with the new quickslot system.
[*] Fixed reported missing items when opening up a collapsed category.
[/LIST]
[COLOR="DeepSkyBlue"]3.1.1(71)[/COLOR]:
[LIST]
[*] Fixed a typo (as identified by Kyp).
[/LIST]
[COLOR="DeepSkyBlue"]3.1(70)[/COLOR]:
[LIST]
[*] New function [COLOR="MediumSeaGreen"]armorybuild()[/COLOR]. (Contributed by MA3o.) This function that categorizes items based on the armory builds set up for the current character. It mimics the AlphaGear integration in behaviour, but instead of grouping items that belong to a AlphaGear set, it groups items that belong to an armory build.
As an example, if you had an armory build called "Testing", the rule
[CODE]
armorybuild("Testing")
[/CODE]
will group items that are used in this armory build in a category called "-Category name- (Testing)".
[*] Prevent categories that have been hidden (per the bag settings) from being displayed anyway.
[*] Very minor speedup of most of the rule functions.
[/LIST]
[COLOR="DeepSkyBlue"]3.0.4(69)[/COLOR]:
[LIST]
[*] Changed item count color to the same color as the rest of the category header. (Contributed by kueqvzzv.)
[*] Prevent category headers with no items under them.
[*] Code cleanup.
[/LIST]
[COLOR="DeepSkyBlue"]3.0.3(68)[/COLOR]:
[LIST]
[*] Issue with the header collapse/uncollapse at the deconstruct stations and the Rag Picker is fixed. (Reported by IsharaMeradin, AlbertVonMoosseedorf, SamBF1991, and others)
[*] Adding checking to gracefully complain about a rule that has an empty definition instead of just throwing an error. (reported by SerLoras)
[*] Raised the minimum version for LibSFUtils that AutoCategory requires. (Thanks Saenic!)
[/LIST]
[COLOR="DeepSkyBlue"]3.0.2(67)[/COLOR]:
[LIST]
[*] Fixed remaining issues with High Isle (at least on the PTS server since NA megaserver is still down).
[/LIST]
[COLOR="DeepSkyBlue"]3.0.1(66)[/COLOR]:
[LIST]
[*] Comment out the Quickslots hook that was changed in High Isle until I can take a look at it.
[/LIST]
[COLOR="DeepSkyBlue"]3.0(65)[/COLOR]:
[LIST]
[*] Major rewrite of rule processing to enable speed ups for guild bank handling - heavily based on the code contributed by Bwadrochit -. Thank you!
[*] The problem with stacksize() == 200 should be fixed.
[*] The empty New category is no longer reproducable.
[*] API bump (High Isle)
[/LIST]
[COLOR="DeepSkyBlue"]2.37(64)[/COLOR]:
[LIST]
[*] Fix the category headers in Giladil's deconstruction list so that they will expand and contract properly.
[/LIST]
[COLOR="DeepSkyBlue"]2.36(63)[/COLOR]:
[LIST]
[*] Add AutoCategory sorting to Giladil The Rag Picker's deconstruction screen.
[/LIST]
[COLOR="DeepSkyBlue"]2.35(62)[/COLOR]:
[LIST]
[*] New function [COLOR="MediumSeaGreen"]isunknowncollectible()[/COLOR]. This function matches style pages, runeboxes and collectible fragments the user hasn't collected yet. Previously this was only possible with Unknown Tracker integration. Code provided by jkhsjdhjs.
[*] API bump
[/LIST]
[COLOR="DeepSkyBlue"]2.34(61)[/COLOR]:
[LIST]
[*] Added "armor_invigorating" to the list of traittypes that you can check for. It is actually an alias for the already existing "armor_prosperous" which the game used to use as a different trait type. When Zenimax removed the "prosperous" trait type and introduced the "invigorating" one, they did not actually change the internal name from ITEM_TRAIT_TYPE_ARMOR_PROSPEROUS to something that more accurately expressed what it now represents.
[/LIST]
[COLOR="DeepSkyBlue"]2.33(60)[/COLOR]:
[LIST]
[*] Fixed traittype("ornate") so that it will work again.
[*] Added ability for the integration with UnknownTracker to tell us when Style Pages are unknown.
[*] In addition to adding style pages to the UnknownTracker Plugin function isunknown(), we have a New function [COLOR="MediumSeaGreen"]isstyleunknown()[/COLOR] specifically to look for style pages from UnknownTracker.
[*] Fixed multiple errors in the new bulkmode code when running with GridList.
[*] Keyboard-mode only. Added a "BulkMode" capability for an inventory manager addon to turn off AutoCategory sorting in the Guild Bank while moving items to or from the guild bank - thereby speeding up the process immensely. Your inventory manager addon will need to set and release BulkMode inside of the addon to temporarily disable guildbank sorting and categorizing. To start, the author needs to set that their addon has an optional dependency on AutoCategory
[CODE]
## OptionalDependsOn: AutoCategory
[/CODE]
and then to turn on bulk mode:
[CODE]
if AutoCategory then
AutoCategory.BulkMode = true
end
[/CODE]
before starting the automated guildbank management process. Once the process is done, the author then needs to reenable AutoCategory sorting and categorization with the following code.
[CODE]
if AutoCategory and AutoCategory.BulkMode and AutoCategory.BulkMode == true then
AutoCategory.BulkMode = false
PLAYER_INVENTORY:UpdateList(INVENTORY_GUILD_BANK)
end
[/CODE]
(Note: If the author does not do this second part, the sorting and categorization that AutoCategory provides will be reenabled when the Guild Bank window is closed.)
[*] Other performance enhancing changes.
[/LIST]
[COLOR="DeepSkyBlue"]2.32(59)[/COLOR]:
[*] Reverting changes while I work on the integration with GridList bug. This version is identical to previous 2.30 except the change in version number.
[/LIST]
[COLOR="DeepSkyBlue"]2.31(58)[/COLOR]:
[*] Version changes removed.
[/LIST]
[COLOR="DeepSkyBlue"]2.30(57)[/COLOR]:
[LIST]
[*] Enahncement to function [COLOR="MediumSeaGreen"]ck_isknown()[/COLOR] to accept an optional parameter specifying the character name in the same account who is your crafter and returns true or false if the item in question is marked as known by the specified character by CharacterKnowledge. If you do not specify a character name, then it assumes that you want ck_isknown() to use the current character. If you misspell your character name, or provide a character from a different account, it will ignore the parameter and assume you meant the current character.
Exampe:
[CODE]
ck_isknowncat("recipe") and not ck_isknown("My Crafty Crafter")
[/CODE]
[/LIST]
[COLOR="DeepSkyBlue"]2.29 (56)[/COLOR]:
[LIST]
[*] New - Integration with CharacterKnowledge addon, requested by tralce.
[*] New function [COLOR="MediumSeaGreen"]ck_isknowncat()[/COLOR] returns true or false if the item in question belongs to one of the categories recognized by CharacterKnowledge - "recipe", "plan", or "motif". You may specify one or more of these categories to restrict the membership you are looking for, or if you leave it empty then the function will check membership against any of the known categories.
[*] New function [COLOR="MediumSeaGreen"]ck_isknown()[/COLOR] returns true or false if the item in question is marked as known for the current character (and server) by CharacterKnowledge. Note that this function will return false when tested against an item (such as a piece of armor, or a potion) that is not tracked by CharacterKnowledge. A recommended rule for checking unknowns would be
[CODE]
ck_isknowncat() and not ck_isknown()
[/CODE]
More specifically, you can look for unknown recipes only by the following:
[CODE]
ck_isknowncat("recipe") and not ck_isknown()
[/CODE]
[/LIST]
[COLOR="DeepSkyBlue"]2.28 (55)[/COLOR]:
[LIST]
[*] New - Spanish language translation courtesy of MasterZiggy.
[/LIST]
[COLOR="DeepSkyBlue"]2.27 (54)[/COLOR]:
[LIST]
[*] New setting to change category names from "Set (God Gear)" to simply "God Gear" when using the autoset rule. The default setting (ON) is to behave as it always has before. Turning it off will enable the display of "God Gear" instead of the old "Set ( )". Note that changing this setting will change all of your collapsed categories back to expanded in your inventory because those are stored by name.
Categories are usually named "rule name" or "rule name (sub-name)" when there is a sub-name provided. Typically the autoset(), the FCOIS plugin, and the AlphaGear plugins are known to provide sub-names. If a subname is not provided, then we always display the only the rule name as the category.
[*] FCOIS users, this new setting will also affect category names for FCOIS rules (in particular the Dynamic rules.)
[*] AlphaGear users, this new setting will also affect category names for AlphaGear rules.
[*] ANNOYING CHANGE for Plugin authors: Where previously, you would append " (sub-name)" to the AutoCategory.AdditionCategoryName, now you should simply assign your subname to it (AutoCategory.AdditionCategoryName = subname). The AutoCategory addon will be responsible for putting the subname in parentheses as necessary for display.
[*] Translations of:
[code]
SI_AC_MENU_GS_CHECKBOX_SHOW_CATEGORY_SET_TITLE = "Show 'Set(name)' for autosets",
SI_AC_MENU_GS_CHECKBOX_SHOW_CATEGORY_SET_TITLE_TOOLTIP = "Show 'Set(name)' instead of 'name' in inventory for autosets",
[/code]
are requested for German, French, Russian, and Chinese to update the new strings for those languages
[/LIST]
[COLOR="DeepSkyBlue"]2.26 (53)[/COLOR]:
[LIST]
[*] New function [COLOR="MediumSeaGreen"]isinzone()[/COLOR] returns true or false if the name of the item in question contains the name of the current zone. (Primarily useful for treasure maps and surveys!)
[*] New function [COLOR="MediumSeaGreen"]zone()[/COLOR] returns the name of the current zone.
[*] API bump.
[/LIST]
Gamepad changes from [COLOR="Gold"]Friday-the13-rus.[/COLOR]
[LIST]
[*] Fix for gamepad guild bank and updated gamepad inventory keybinds position to match vanilla inventory
[/LIST]
[COLOR="DeepSkyBlue"]2.25 (52)[/COLOR]:
[LIST]
[*] Require minimum version of installed LibAddonMenu to be at least 32. Earlier versions will break the user interface.
[/LIST]
[COLOR="DeepSkyBlue"]2.24 (51)[/COLOR]:
[LIST]
[*] Implemented minor speedup suggested by Klingo. Thanks!
[*] Update minimum versions of required libraries checked for.
[*] API bump.
[/LIST]
[COLOR="DeepSkyBlue"]2.23 (50)[/COLOR]:
FCOItemSaver integration enhancements: (requested by Baertram)
[LIST]
[*] New function [COLOR="MediumSeaGreen"]isfcoisprotected()[/COLOR] checks if the item is protected by FCOIS.
[*] New function [COLOR="MediumSeaGreen"]isfcoisgear()[/COLOR] checks of the item is marked as gear in FCOIS.
[/LIST]
[COLOR="DeepSkyBlue"]2.22 (49)[/COLOR]:
[LIST]
[*] New function [COLOR="MediumSeaGreen"]getamountttc()[/COLOR] to get the number of sales for the current item from TTC.
[/LIST]
[COLOR="DeepSkyBlue"]2.21 (48)[/COLOR]:
[LIST]
[*] Put in a fix addressing the lag issue with banking.
[*] Commented out the remains of the old (nonsupported) Inventory Grid View addon integration. For using a grid inventory view with AutoCategory, I recommend the Grid List addon.
[/LIST]
[COLOR="DeepSkyBlue"]2.20 (47)[/COLOR]:
[LIST]
[*] Merged in code from @Saenic to turn on/off the display of the plus/minus to expand/condense individual categories within the inventory.
The default setting is to have the display of plus/minus be ON (as it worked before).
[*] Added the following new item trait types introduced with the companions:
o armor:
[COLOR="MediumSeaGreen"]armor_aggressive, armor_augmented, armor_bolstered, armor_focused, armor_prolific, armor_quickened, armor_shattering, armor_soothing, armor_vigorous[/COLOR]
o jewelry:
[COLOR="MediumSeaGreen"]jewelry_aggressive, jewelry_augmented, jewelry_bolstered, jewelry_focused, jewelry_prolific, jewelry_quickened, jewelry_shattering, jewelry_soothing, jewelry_vigorous[/COLOR]
o weapon:
[COLOR="MediumSeaGreen"]weapon_aggressive, weapon_augmented, weapon_bolstered, weapon_focused, weapon_prolific, weapon_quickened, weapon_shattering, weapon_soothing, weapon_vigorous[/COLOR]
[*] Added the following item type (type): [COLOR="MediumSeaGreen"]group_repair[/COLOR]
[*] Added the following specialized item types (sptype):
[COLOR="MediumSeaGreen"]collectible_style_page, container_currency, container_style_page, siege_lancer, trophy_dungeon_buff_ingredient[/COLOR]
[*] Removed the former item filter type (filtertype) [COLOR="LightSeaGreen"]reuse[/COLOR] that was removed by ESO.
[/LIST]
[COLOR="DeepSkyBlue"]2.19 (46)[/COLOR]:
[LIST]
[*] New function [COLOR="MediumSeaGreen"]iscompaniononly()[/COLOR] allows you to select companion gear.
[*] New operand for [COLOR="MediumSeaGreen"]filtertype(...)[/COLOR] which now also allows you to specify [COLOR="MediumSeaGreen"]companion[/COLOR] as one of the filters.
[/LIST]
[COLOR="DeepSkyBlue"]2.18 (45)[/COLOR]:
[LIST]
[*] Reworked rule matching to continue matching against other rules after a rule errors out. Previously it would stop trying to match and just toss everything after that item into "Others".
[*] Fixed problem reported by RufusRedBeard that turning of a AutoCategory plugin addon would cause errors when the plugin-reliant rule was tried to be evaluated anyway.
[/LIST]
[COLOR="DeepSkyBlue"]2.17 (44)[/COLOR]:
[LIST]
[*] Reworked the inventory sorting to avoid errors with new Blackwood chapter.
[*] API bump (Blackwood)
[/LIST]
[COLOR="DeepSkyBlue"]2.16 (43)[/COLOR]:
[LIST]
[*] New function [COLOR="MediumSeaGreen"]isreconstructed()[/COLOR] allows you to select gear that has been reconstructed using the transmute station.
[*] New function [COLOR="MediumSeaGreen"]istransmuted()[/COLOR] allows you to select gear that has had the trait changed using the transmute station.
[*] New function [COLOR="MediumSeaGreen"]isunbound()[/COLOR] is a convenience function which is essentially equivalent to [CODE]not isbound()[/CODE].
[/LIST]
Gamepad changes from [COLOR="Gold"]Friday-the13-rus.[/COLOR]
[LIST]
[*] Fixed assigning and removing item to quickslot using Extended Supplies Category.
[/LIST]
[COLOR="DeepSkyBlue"]2.15 (42)[/COLOR]:
From [COLOR="Gold"]Friday-the13-rus.[/COLOR]
[LIST]
[*] Update 29 compatibility
[*] Added gamepad Fence (sell and launder)
[*] Fixed gamepad Buy back
[/LIST]
[COLOR="DeepSkyBlue"]2.14 (41)[/COLOR]:
From [COLOR="Gold"]Friday-the13-rus.[/COLOR] New gamepad functionality and fixes, and Russian language updates:
[LIST]
[*] Fixed error when opening container if it on the first place
[*] Fixed error when equipping poisons
[*] Fixed situation when all items shown in poisons category
[*] Added compare mode to "Extended" Supplies category (can compare current and equipped item).
[*] Fixed sorting for bank
[*] The addon categories are applying to all gamepad inventory categories
[*] Added option to disable "Extended" Supplies category
[*] Updated RU translation
[/LIST]
[COLOR="Teal"]About the gamepad "Extended Supplies":[/COLOR]
[LIST]
[*] "Extended" Supplies category is Supplies category that contains all items from inventory.
[*] The gamepad settings for the addon contains 2 options: "Enable inventory support" and "Enable extended Supplies category".
If the first option disabled, the addon is not affect gamepad inventory at all.
If the first option enabled, the addon categories are applying to whole gamepad inventory.
If the second option disabled, gamepad inventory contains all default categories (Materials, Furnishings and Slottable items) and default Supplies category.
If the second option enabled, Supplies category transforms to "Extended" Supplies category. Materials, Furnishings and Slottable items categories are hiding.
[/LIST]
[COLOR="DeepSkyBlue"]2.13 (40)[/COLOR]:
[LIST]
[*] Added a setting to Enable the new gamepad support introduced by 2.12. (The setting is OFF/DISABLED by default.)
[*] Separated the gamepad and the keyboard hooks into separate files.
[/LIST]
[COLOR="DeepSkyBlue"]2.12 (39)[/COLOR]:
[LIST]
[*] New gamepad support. Code provided by [COLOR="Gold"]Friday-the13-rus.[/COLOR] I do not have a gamepad to be able to test with, so I have no idea how well it will work for you.
[/LIST]
[COLOR="DeepSkyBlue"]2.11.1 (38)[/COLOR]:
[LIST]
[*] Modified function [COLOR="MediumSeaGreen"]isnotcollected()[/COLOR] so that it returns true if the gear is [COLOR="MediumSeaGreen"]non-crafted set[/COLOR] gear that is not collected. Returns false if the gear is not set get or it has already been collected.
[/LIST]
[COLOR="DeepSkyBlue"]2.11 (37)[/COLOR]:
[COLOR="MediumSlateBlue"]Enhancement[/COLOR]
[LIST]
[*] New function [COLOR="MediumSeaGreen"]iscollected()[/COLOR] allows you to select set gear that you have already collected. Returns true if the gear is set gear that is collected. Returns false if the gear is not set get or it has not yet been collected.
[*] New function [COLOR="MediumSeaGreen"]isnotcollected()[/COLOR] allows you to select set gear that you have not yet collected. Returns true if the gear is set gear that is not collected. Returns false if the gear is not set get or it has already been collected.
[/LIST]
[COLOR="DeepSkyBlue"]2.10 (36)[/COLOR]:
[LIST]
[*] API bump (Markarth).
[*] Zenimax compatibility enum and function updates.
[/LIST]
[COLOR="DeepSkyBlue"]2.9 (35)[/COLOR]:
[COLOR="MediumSlateBlue"]Enhancement[/COLOR]
[LIST]
[*] New value added for [CODE]type()[/CODE]: [COLOR="MediumSeaGreen"]"container_currency"[/COLOR] allows you to identify a container of transmute crystals. Requested (and code provided) by Drakhyr.
[/LIST]
[COLOR="DeepSkyBlue"]2.8 (33)[/COLOR]:
[COLOR="MediumSlateBlue"]Enhancement[/COLOR]
[LIST]
[*] New function [COLOR="MediumSeaGreen"]isinbackpack()[/COLOR] allows you to check if items is in your backpack or is currently being worn. Requested by AlbertVonMoosseedorf. An example of use for this new function could be a "deconstruct inventory" to list thing that you want to decon that ignores the items in the bank. For instance:
[CODE]
isinbackpack() and not ismonsterset() and traitstring("intricate","invigorating","training") and ((type("armor","weapon") and not isset()) or equiptype("head","shoulders"))
[/CODE]
[/LIST]
[COLOR="DeepSkyBlue"]2.7.2 (32)[/COLOR]:
[LIST]
[*] Corrected the text for Home Storage Chests in German thanks to report by AlbertVonMoosseedorf.
[/LIST]
[COLOR="DeepSkyBlue"]2.7.1 (31)[/COLOR]:
[LIST]
[*] Parameter values "mythic" or "orange" for the function [COLOR="MediumSeaGreen"]quality()[/COLOR] now really does allow you to check if items are mythic quality. (Finally got a mythic item to test with!)
[/LIST]
[COLOR="DeepSkyBlue"]2.7 (30)[/COLOR]:
COLOR="MediumSlateBlue"]Enhancement[/COLOR]
[LIST]
[*] New parameter values "mythic" or "orange" for the function [COLOR="MediumSeaGreen"]quality()[/COLOR] allows you to check if items are mythic quality.
[/LIST]
[COLOR="DeepSkyBlue"]2.6 (29)[/COLOR]:
COLOR="MediumSlateBlue"]Enhancement[/COLOR]
[LIST]
[*] New function [COLOR="MediumSeaGreen"]istreasure()[/COLOR] allows you to check if items are considered Treasure (i.e. random junk that you can sell for good money).
[/LIST]
[COLOR="DeepSkyBlue"]2.5 (28)[/COLOR]:
[LIST]
[*] Updated the ITEM_QUALITY_ values to correspond to the change to ITEM_DISPLAY_QUALITY_ values that was brought in by Greymoor.
[/LIST]
[COLOR="DeepSkyBlue"]2.4.6 (27)[/COLOR]:
[LIST]
[*] API bump.
[/LIST]
[COLOR="DeepSkyBlue"]2.4.5 (26)[/COLOR]:
[LIST]
[*] Added Russian language strings courtesy of Ckau.
[/LIST]
[COLOR="DeepSkyBlue"]2.4.4 (25)[/COLOR]:
[LIST]
[*] Set up the character default settings to the same as the account-wide default settings.
[*] Add in minimum version checking for UnknownTracker.
[*] Removed version checking for a library that we don't even use.
[/LIST]
[COLOR="DeepSkyBlue"]2.4.3 (24)[/COLOR]:
[LIST]
[*] Add in predefined rules for UnknownTracker integration plugin.
[/LIST]
[COLOR="DeepSkyBlue"]2.4.2 (23)[/COLOR]:
[LIST]
[*] Remove annoying debug printout.
[/LIST]
[COLOR="DeepSkyBlue"]2.4.1 (22)[/COLOR]:
[LIST]
[*] Fix problem with isunknown() returning false where none of the toons knew the item.
[*] Fix addon version.
[/LIST]
[COLOR="DeepSkyBlue"]2.4 (21)[/COLOR]:
COLOR="MediumSlateBlue"]Enhancement[/COLOR]
[LIST]
[*] Now integrated with the Unknown Tracker Addon to allow you to write rules about if a recipe, motif, style page, furnishing recipes, or runeboxes are unknown to your character(s). [I] Requires version 0.63 of the addon "Unknown Tracker" to be installed for this to work. [/I] (Thanks to kadeer for modifications to "Unknown Tracker" to allow this to work!)
[*] New function [COLOR="MediumSeaGreen"]isunknown()[/COLOR] with zero or more strings to match knowledge of the recipe to the named characters (names are case sensitive). If you use [COLOR="MediumSeaGreen"]isunknown()[/COLOR] without any parameters, it will return true if the learnable item (recipe, etc) is unknown to ANY of your toons. If you use [COLOR="MediumSeaGreen"]isunknown("me")[/COLOR] with the special parameter "me" then it will return true if the learnable item is unknown to the toon that you are currently logged in on. Finally you can specify specific toon names as parameters so you can tell if the learnable item is unknown to your specific "crafter" toons. (Note that the options for Unknown Tracker to turn off displaying for specific types of items will also turn off AutoCategory's ability to detect them with this rule.)
[*] New function [COLOR="MediumSeaGreen"]isrecipeunknown()[/COLOR] which does the same thing as [COLOR="MediumSeaGreen"]isunknown()[/COLOR] except only for food and drink provisioning recipes.
[*] New function [COLOR="MediumSeaGreen"]isfurnishingunknown()[/COLOR] which does the same thing as [COLOR="MediumSeaGreen"]isunknown()[/COLOR] except only for furnishing recipes.
[*] New function [COLOR="MediumSeaGreen"]ismotifunknown()[/COLOR] which does the same thing as [COLOR="MediumSeaGreen"]isunknown()[/COLOR] except only for motifs.
[/LIST]
For those of you who are new to the Unknown Tracker addon, it will add lists of characters to the inventory item information boxes (tooltips) with colors distinguishing the toons who know if from the toons that do not know it. That cannot be turned off at this time. If you have another addon also doing that, it might be possible that the other addon will allow you to turn those off. In particular, ESO Master Recipe List will add character lists to the Recipes, and TraitBuddy will add them to motifs - and both can be turned off.
[COLOR="DeepSkyBlue"]2.3.1 (20)[/COLOR]:
[LIST]
[*] Set AddonVersion in manifest file.
[*] Now checks dependent library versions (where possible) and will write error messages to LibDebugLogger to indicate when a dependent library is out-dated for the current version of AutoCategory. Messages can be viewed with the DebugLogViewer (recommended addon).
[/LIST]
[COLOR="MediumSlateBlue"]Breaking Change[/COLOR]
[LIST]
[*] [COLOR="DarkOrange"]Now requires the library LibDebugLogger in addition to the libraries LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0 to be installed separately.[/COLOR]
[/LIST]
[COLOR="DeepSkyBlue"]2.3[/COLOR] Changes:
COLOR="MediumSlateBlue"]Enhancement[/COLOR]
[LIST]
[*] Added an [COLOR="MediumSeaGreen"]itemstyle()[/COLOR] with one or more strings that are the names of motifs. This function will return true if the style of the item matches one of the names in the parameter list of [COLOR="MediumSeaGreen"]itemstyle(...)[/COLOR]. Capitalization is ignored, but spelling of the motif name must be correct - to include spaces and punctuations marks - for instance "dro-m'athra" must include both the "-" and the "'", and "dark brotherhood" is two words separated by a space. (Note that with multi-word motif names, the rule checker will probably warn that it does not recognize the words after the first word of the name.)
[/LIST]
[COLOR="DeepSkyBlue"]2.2.2[/COLOR] Changes:
[LIST]
[*] Added sort key conflict resolution by request of Mladen90.
[/LIST]
[COLOR="DeepSkyBlue"]2.2.1[/COLOR] Changes:
[LIST]
[*] Fix version to prevent being listed as "Out of Date".
[/LIST]
[COLOR="DeepSkyBlue"]2.2[/COLOR] Changes:
COLOR="MediumSlateBlue"]Enhancements[/COLOR]
[LIST]
[*] Added an [COLOR="MediumSeaGreen"]charname()[/COLOR] with one or more strings that are the names of your characters. This function will return true if the current character name matches one of the names in the parameter list of [COLOR="MediumSeaGreen"]charname(...)[/COLOR]. This will allow you to write rules which apply to specific characters only.
[/LIST]
[COLOR="DeepSkyBlue"]2.1.1[/COLOR] Changes:
[LIST]
[*] API bump
[/LIST]
[COLOR="DeepSkyBlue"]2.1[/COLOR] Changes:
[COLOR="MediumSlateBlue"]Bug Fixes[/COLOR]
[LIST]
[*] Fixed problem with islockpick() not being recognized as a function. (reported by Amber1019)
[/LIST]
[COLOR="MediumSlateBlue"]Enhancements[/COLOR]
[LIST]
[*] Modified islockpick() so that it only gets lockpicks (lockpick tools) instead of lockpicks and repair kits (the "other" tools).
[*] Added an [COLOR="MediumSeaGreen"]ischarbound()[/COLOR] to items that are marked as "Character Bound" in inventory. Note that items that match [COLOR="MediumSeaGreen"]ischarbound()[/COLOR] will also match [COLOR="MediumSeaGreen"]isbound()[/COLOR] since character bound is a type of binding. If you want bound that are not also character bound, you will need to specify "~ischarbound() and isbound()" for account bound items only.
[/LIST]
[COLOR="DeepSkyBlue"]2.0.5[/COLOR] Changes:
[LIST]
[*] Fixed problem with getmaxtraits() returning one more than the number of traits on a crafted potion. (reported by TheMikrobe)
[*] API bump
[/LIST]
[COLOR="DeepSkyBlue"]2.0.4[/COLOR] Changes:
[LIST]
[*] Fixed bug that was causing bag categories that had been changed in priority or removed from the bag to be replaced or duplicated (with the original priority) if they were part of the default set. (reported by rhaeven)
[/LIST]
[COLOR="DeepSkyBlue"]2.0.3[/COLOR] Changes:
[LIST]
[*] Fixed bug that was causing getpricettc() (reported by Ivo_ESO), getpricemm(), and alphagear() to not work in rules.
[/LIST]
[COLOR="DeepSkyBlue"]2.0.2[/COLOR] Changes:
[LIST]
[*] Fixed minor bug in Bag Export.
[*] Fixed bug in type() and sptype() where it was ignoring any arguments after the first one.
[/LIST]
[COLOR="DeepSkyBlue"]2.0.1[/COLOR] Changes:
[LIST]
[*] Fixed loading bug in integration for SetTracker, TTC, and Master Merchant.
[/LIST]
[COLOR="DeepSkyBlue"]2.0[/COLOR] Changes:
[COLOR="MediumSlateBlue"]Breaking Changes[/COLOR]
[LIST]
[*] [COLOR="DarkOrange"]Now requires the libraries LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0 to be installed separately.[/COLOR]
[*] The SavedVariables for version 2.0 have changed formats from 1.37 in order to support multiple servers and character name changing. [COLOR="DarkOrange"]This means that 2.0 will not be able to read in your 1.37 category definitions.[/COLOR] I recommend that you move your live\SavedVariables\AutoCategory.lua somewhere else (or print it) so that you can refer to your old rules to enter them back into the new AutoCategory.
[/LIST]
[COLOR="MediumSlateBlue"]Bug Fixes[/COLOR]
[LIST]
[*] Fixed error that prevented AutoCategory from working with the Quality Sort addon. (Thanks to Silvereyes for the corrected code.)
[*] Included in the patch for Inventory Grid View integration by Provision to properly display the default icons for Ornate, Intricate, Research, etc. on the grid cells instead of next to them.
[/LIST]
[COLOR="MediumSlateBlue"]Enhancements[/COLOR]
[LIST]
[*] Elsweyr support.