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Copy pathbinding.cc
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29 lines (25 loc) · 765 Bytes
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#include <node.h>
#include <uv.h>
#include <v8.h>
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::String;
using v8::Value;
void GetThreadName(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
uv_thread_t thread;
char thread_name[16];
#ifdef _WIN32
/* uv_thread_self isn't defined for the main thread on Windows. */
thread = GetCurrentThread();
#else
thread = uv_thread_self();
#endif
uv_thread_getname(&thread, thread_name, sizeof(thread_name));
args.GetReturnValue().Set(
String::NewFromUtf8(isolate, thread_name).ToLocalChecked());
}
void init(v8::Local<v8::Object> exports) {
NODE_SET_METHOD(exports, "getThreadName", GetThreadName);
}
NODE_MODULE_CONTEXT_AWARE(NODE_GYP_MODULE_NAME, init)