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Copy pathHTML5 - Beginners - localStorage.html
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47 lines (41 loc) · 1.18 KB
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width" />
</head>
<body>
<div id="test"></div>
<canvas id="myCanvas" width="320" height="240" style="border:1px solid #d3d3d3;">
Use different browser.
</canvas>
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
// our game score
score = 0;
// into the local storage.
// local storage stays on the device(*)
// It stores strings. Can be large(parsing data..)
// Enable the line below to save the score
//localStorage.score = 100;
score = localStorage.score;
// the localStorage followed by a variable.
// use localStorage.clear() to remove everything.
// localStorage.removeItem("score");
// removes this specific 'score' data.
// sessionStorage.variable
// holds the variables until the page(game) is closed.
gameloop=setInterval(doGameLoop,16);
function doGameLoop(){
myCanvas.height = window.innerHeight-32;
myCanvas.width = window.innerWidth-32;
ctx.fillStyle="rgb(0,0,0)";
ctx.fillRect(0,0,c.width,c.height);
ctx.fillStyle="rgb(255,255,255)";
// draw the score on the screen.
ctx.fillText(score,10,10);
}
</script>
</body>
</html>