1.8.8 (2026-07-18)
1.8.7 (2026-06-22)
1.8.6 (2026-06-15)
1.8.5 (2026-06-15)
1.8.4 (2026-06-15)
1.8.3 (2026-05-25)
1.8.2 (2026-05-05)
1.8.1 (2026-04-28)
1.8.0 (2026-04-25)
1.7.0 (2026-04-25)
- game: introduce GameMode enum and thread through session/orchestrator (#176) (bb94461), closes #167 #167 #103 #103
1.6.2 (2026-04-25)
1.6.1 (2026-04-25)
1.6.0 (2026-04-25)
1.5.0 (2026-04-25)
1.4.0 (2026-04-25)
1.3.0 (2026-04-24)
- build: update foojay to 1.0.0, fix hotswap GC and agent resolution (#154) (0199260)
- ci: use RELEASE_TOKEN to bypass protected branch in semantic-release (#152) (c492fac), closes #151
- server: Sprint 1 - game loop wiring, elytra physics, firework boost & CI fixes (#107) (58f6278), closes #93 #96 #95 #98 #99 #97
1.2.0 (2026-03-31)
- server: equip elytra and firework rockets after map teleport (56b0e4e)
- server: light calculation, i18n loading, and lobby-to-map teleport (993f86c)
- server: add runServerDev task for fast local iteration (c7b95a9)