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/// Controls if Egui should capture pointer input when using [`bevy_picking`] (i.e. suppress `bevy_picking` events when a pointer is over an Egui window).
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#[cfg(feature = "render")]
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#[cfg(feature = "picking")]
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pubcapture_pointer_input:bool,
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/// Controls running of the input systems.
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pubinput_system_settings:EguiInputSystemSettings,
@@ -251,7 +252,7 @@ impl Default for EguiContextSettings {
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