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Overview

Runtime Atlas is a Unity Editor extension for runtime diagnostics, performance monitoring, and debugging workflows, all from a single dockable window.

It's for anyone working in the Unity Editor who wants to see what's actually happening in their scene during Play mode — camera and audio state, physics behavior, animator state, frame-by-frame performance — without writing a debug script, dropping a MonoBehaviour into the scene, or switching between the Profiler, the Console, and manual Inspector clicking to piece it together.

The tool is a single dockable EditorWindow with 18 tabs. Nothing it does requires a MonoBehaviour, a persistent scene object, or a code change in your project — import the package, open the window, and it works against whatever is already in your scene.

Features

Runtime Atlas is organized into 17 functional tabs, plus an About tab. Each is documented on its own page below:

Where to go next

New to Runtime Atlas: continue to Getting Started, then Installation.

Already installed and looking to configure something specific: go straight to Configuration or the relevant feature page above.

Reading the included source, or implementing IAlertSource: see Architecture and API Reference.