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Release Notes

What's new for Conduit, release by release. For day-to-day product documentation, start at Overview.

1.0.0 — 2026-07-13

Initial release.

What's new

  • Policy-driven governance for texture, model, and audio import settings, applied automatically per folder.
  • Drift detection — find assets whose import settings no longer match policy, and fix them individually or in bulk.
  • Simulation — preview exactly what a policy would apply to an asset before committing to anything.
  • A build-time gate that can block or warn on policy violations, with a CI-runnable equivalent for headless pipelines.
  • Automatic LOD generation on model import, and full Audio Rules coverage including Preload Audio Data and Load In Background.
  • Optional demo content, so you can try every workflow on a small, realistic project without setting anything up yourself.
  • Scripted access to every workflow through a static C# API — see API Reference.

Notable fixes

  • Resolved a deadlock risk in the Build Gate on large projects.
  • Fix, Fix All, and Reimport now ask for confirmation before applying changes, since they overwrite existing import settings.
  • Fixed a crash installing demo content into a brand-new project, and cleaned up import warnings that followed it.

Compatibility

  • Unity 2021.3 LTS or later, through Unity 6000.x (build-verified against 6000.3.10f1).
  • Editor-only — Conduit adds nothing to your player builds.