- Unity 2021.3 LTS or later, through Unity 6000.x (build-verified against 6000.3.10f1)
- No additional packages required
- Editor-only — Conduit adds nothing to your player builds
Render pipeline is not a factor: Conduit governs TextureImporter, ModelImporter, and AudioImporter — the asset-import layer — independent of URP, HDRP, or the Built-in pipeline.
Conduit is distributed exclusively through the Unity Asset Store. There is no Git URL or Package Manager registry install path.
- Purchase or acquire Conduit from its Asset Store listing.
- In Unity, open Window › Package Manager, switch to the My Assets tab, find Conduit, and click Download, then Import.
- In the Import dialog, leave every item checked and click Import.
Conduit ships as compiled assemblies (ToolsStudio.Conduit.dll and ToolsStudio.Conduit.Editor.dll), not editable .cs source — see Licensing & Source Availability in the FAQ for what that means and how to request source-level access.
- Confirm Tools Studio › Conduit appears in the menu bar.
- Open Tools Studio › Conduit › Open Window. The Conduit window opens with six tabs: Policies, Drift, Simulation, Reimport, Build Gate, About.
- Conduit creates
Assets/Conduit/ConduitProjectSettings.assetthe first time it runs. This is expected — it stores your project-level settings.
If the menu item doesn't appear or the window fails to open, see Troubleshooting.
Getting Started — create your first policy.