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Model Rules

Model Rules govern ModelImporter settings. Each rule is opt-in — check it to enforce it, leave it unchecked to ignore that property entirely.

Rule Governs Notes
Mesh Compression meshCompression Off, Low, Medium, or High.
Read/Write Enabled isReadable Required for runtime mesh manipulation or collision baking from script. Doubles memory usage otherwise.
Optimize Mesh optimizeMeshPolygonOrder Reorders vertices for GPU cache efficiency.
Import Normals importNormals Import, Calculate, None, or Flip.
Import Tangents importTangents Import, Calculate Legacy, Calculate Legacy With Split Tangents, None, or Calculate Mikk.
Import BlendShapes importBlendShapes Off for static props that don't need morph targets.
Import Visibility importVisibility Node visibility flags from the source file.
Import Cameras importCameras Rarely needed outside cutscene or cinematic imports.
Import Lights importLights Rarely needed outside cutscene or cinematic imports.
Import Animations importAnimation Off for static meshes to skip animation-clip processing entirely.
Scale Factor globalScale The uniform scale applied at import.

A typical setup

A static-prop folder commonly wants Import BlendShapes, Import Cameras, Import Lights, and Import Animations all off — none of them apply to a prop, and turning them off skips unnecessary import work. A character-rig folder wants the opposite: Import BlendShapes on, Import Tangents set appropriately for the shader in use.

What isn't covered

Model Rules apply to Unity's built-in model importer only. LOD generation is a related but separate feature — see the LOD settings on the policy, and note that mesh decimation (reducing polygon count per LOD level, not just hiding renderers) requires a third-party library and isn't available in the current version. See FAQ.