The Drift tab scans your project and reports every governed asset whose current import settings don't match its policy.
Shows the Drift tab after a scan: each row is one property violation, listing the asset, the property, its expected value, its actual value, and the policy responsible — with a one-click Fix alongside each one.
Click Scan Project. Conduit walks every texture, model, and audio asset under a policy, resolves the expected value for each governed property, and compares it against the asset's actual importer settings. The result is a list of violations, each showing the asset, the property, the expected value, the actual value, and which policy set the expectation.
Assets with no governing policy are counted separately as ungoverned, not as violations — an asset Conduit doesn't govern can't be out of compliance with anything.
Each row is one property violation. A single asset with three misconfigured properties produces three rows. The status line above the list shows the total violation count and the number of distinct assets affected.
Click Fix on a single row to bring that one property back into line, or Fix All to resolve every violation in the list in one pass. Both show a confirmation naming the affected asset count before making any change, since fixing overwrites the asset's current import settings — see Reimport Workflow for what happens during a fix.
Scanning is asynchronous and yields periodically so the Editor stays responsive during a large scan. Very large projects (several thousand governed assets) may take some seconds; the status line updates as the scan progresses, and you can cancel mid-scan.
